語系:
繁體中文
English
說明(常見問題)
回圖書館首頁
手機版館藏查詢
登入
回首頁
切換:
標籤
|
MARC模式
|
ISBD
Retrogame archeology = exploring old...
~
Aycock, John.
FindBook
Google Book
Amazon
博客來
Retrogame archeology = exploring old computer games /
紀錄類型:
書目-電子資源 : Monograph/item
正題名/作者:
Retrogame archeology/ by John Aycock.
其他題名:
exploring old computer games /
作者:
Aycock, John.
出版者:
Cham :Springer International Publishing : : 2016.,
面頁冊數:
xix, 222 p. :ill. (some col.), digital ;24 cm.
內容註:
Introduction -- Memory Management -- Slow, Wildly Incompatible I/O -- Interpreters -- Data Compression -- Procedural Content Generation -- Protection -- Obfuscation and Optimization -- Endgame.
Contained By:
Springer eBooks
標題:
Computer games. -
電子資源:
http://dx.doi.org/10.1007/978-3-319-30004-7
ISBN:
9783319300047
Retrogame archeology = exploring old computer games /
Aycock, John.
Retrogame archeology
exploring old computer games /[electronic resource] :by John Aycock. - Cham :Springer International Publishing :2016. - xix, 222 p. :ill. (some col.), digital ;24 cm.
Introduction -- Memory Management -- Slow, Wildly Incompatible I/O -- Interpreters -- Data Compression -- Procedural Content Generation -- Protection -- Obfuscation and Optimization -- Endgame.
Drawing on extensive research, this book explores the techniques that old computer games used to run on tightly-constrained platforms. Retrogame developers faced incredible challenges of limited space, computing power, rudimentary tools, and the lack of homogeneous environments. Using examples from over 100 retrogames, this book examines the clever implementation tricks that game designers employed to make their creations possible, documenting these techniques that are being lost. However, these retrogame techniques have modern analogues and applications in general computer systems, not just games, and this book makes these contemporary connections. It also uses retrogames' implementation to introduce a wide variety of topics in computer systems including memory management, interpretation, data compression, procedural content generation, and software protection. Retrogame Archeology targets professionals and advanced-level students in computer science, engineering, and mathematics but would also be of interest to retrogame enthusiasts, computer historians, and game studies researchers in the humanities.
ISBN: 9783319300047
Standard No.: 10.1007/978-3-319-30004-7doiSubjects--Topical Terms:
517352
Computer games.
LC Class. No.: GV1469.15
Dewey Class. No.: 791.8
Retrogame archeology = exploring old computer games /
LDR
:02247nmm a2200313 a 4500
001
2037947
003
DE-He213
005
20161020171927.0
006
m d
007
cr nn 008maaau
008
161209s2016 gw s 0 eng d
020
$a
9783319300047
$q
(electronic bk.)
020
$a
9783319300023
$q
(paper)
024
7
$a
10.1007/978-3-319-30004-7
$2
doi
035
$a
978-3-319-30004-7
040
$a
GP
$c
GP
041
0
$a
eng
050
4
$a
GV1469.15
072
7
$a
UM
$2
bicssc
072
7
$a
COM051000
$2
bisacsh
082
0 4
$a
791.8
$2
23
090
$a
GV1469.15
$b
.A974 2016
100
1
$a
Aycock, John.
$3
2194822
245
1 0
$a
Retrogame archeology
$h
[electronic resource] :
$b
exploring old computer games /
$c
by John Aycock.
260
$a
Cham :
$b
Springer International Publishing :
$b
Imprint: Springer,
$c
2016.
300
$a
xix, 222 p. :
$b
ill. (some col.), digital ;
$c
24 cm.
505
0
$a
Introduction -- Memory Management -- Slow, Wildly Incompatible I/O -- Interpreters -- Data Compression -- Procedural Content Generation -- Protection -- Obfuscation and Optimization -- Endgame.
520
$a
Drawing on extensive research, this book explores the techniques that old computer games used to run on tightly-constrained platforms. Retrogame developers faced incredible challenges of limited space, computing power, rudimentary tools, and the lack of homogeneous environments. Using examples from over 100 retrogames, this book examines the clever implementation tricks that game designers employed to make their creations possible, documenting these techniques that are being lost. However, these retrogame techniques have modern analogues and applications in general computer systems, not just games, and this book makes these contemporary connections. It also uses retrogames' implementation to introduce a wide variety of topics in computer systems including memory management, interpretation, data compression, procedural content generation, and software protection. Retrogame Archeology targets professionals and advanced-level students in computer science, engineering, and mathematics but would also be of interest to retrogame enthusiasts, computer historians, and game studies researchers in the humanities.
650
0
$a
Computer games.
$3
517352
650
0
$a
Computer games
$x
History.
$3
2166728
650
1 4
$a
Computer Science.
$3
626642
650
2 4
$a
Programming Techniques.
$3
892496
650
2 4
$a
History of Computing.
$3
895944
650
2 4
$a
Media Research.
$3
2054896
650
2 4
$a
Multimedia Information Systems.
$3
892521
710
2
$a
SpringerLink (Online service)
$3
836513
773
0
$t
Springer eBooks
856
4 0
$u
http://dx.doi.org/10.1007/978-3-319-30004-7
950
$a
Computer Science (Springer-11645)
筆 0 讀者評論
館藏地:
全部
電子資源
出版年:
卷號:
館藏
1 筆 • 頁數 1 •
1
條碼號
典藏地名稱
館藏流通類別
資料類型
索書號
使用類型
借閱狀態
預約狀態
備註欄
附件
W9280644
電子資源
11.線上閱覽_V
電子書
EB GV1469.15 .A974 2016
一般使用(Normal)
在架
0
1 筆 • 頁數 1 •
1
多媒體
評論
新增評論
分享你的心得
Export
取書館
處理中
...
變更密碼
登入