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Program arcade games = with Python a...
~
Craven, Paul Vincent.
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Program arcade games = with Python and Pygame /
Record Type:
Electronic resources : Monograph/item
Title/Author:
Program arcade games/ by Paul Vincent Craven.
Reminder of title:
with Python and Pygame /
Author:
Craven, Paul Vincent.
Published:
Berkeley, CA :Apress : : 2016.,
Description:
xxi, 392 p. :ill., digital ;24 cm.
[NT 15003449]:
0. Before Getting Started -- 1. Create a Custom Calculator -- 2. What is a Computer Language? -- 3. Quiz Games and If Statements -- 4. Guessing Games with Random Numbers and Loops -- 5. Introduction to Graphics -- 6. Back to Looping -- 7. Introduction to Lists -- 8. Introduction to Animation -- 9. Functions -- 10. Controllers and Graphics -- 11. Bitmapped Graphics and Sound -- 12. Introduction to Classes -- 13. Introduction to Sprites -- 14. Libraries and Modules -- 15. Searching -- 16. Array-Backed Grids -- 17. Sorting -- 18. Exceptions -- 19. Recursion -- 20. Formatting -- 21. Labs -- Appendix A. Example Code and Programs -- 23. Appendix B: Sample Tests -- 24. Appendix C: Worksheets -- 25. Appendix D: Version Control -- 26. Appendix E: Wait, What Else Can We Do?.
Contained By:
Springer eBooks
Subject:
Video games - Programming. -
Online resource:
http://dx.doi.org/10.1007/978-1-4842-1790-0
ISBN:
9781484217900$q(electronic bk.)
Program arcade games = with Python and Pygame /
Craven, Paul Vincent.
Program arcade games
with Python and Pygame /[electronic resource] :by Paul Vincent Craven. - 4th ed. - Berkeley, CA :Apress :2016. - xxi, 392 p. :ill., digital ;24 cm.
0. Before Getting Started -- 1. Create a Custom Calculator -- 2. What is a Computer Language? -- 3. Quiz Games and If Statements -- 4. Guessing Games with Random Numbers and Loops -- 5. Introduction to Graphics -- 6. Back to Looping -- 7. Introduction to Lists -- 8. Introduction to Animation -- 9. Functions -- 10. Controllers and Graphics -- 11. Bitmapped Graphics and Sound -- 12. Introduction to Classes -- 13. Introduction to Sprites -- 14. Libraries and Modules -- 15. Searching -- 16. Array-Backed Grids -- 17. Sorting -- 18. Exceptions -- 19. Recursion -- 20. Formatting -- 21. Labs -- Appendix A. Example Code and Programs -- 23. Appendix B: Sample Tests -- 24. Appendix C: Worksheets -- 25. Appendix D: Version Control -- 26. Appendix E: Wait, What Else Can We Do?.
This fine book shows you how to build fun, cool arcade games using the Python programming language and the PyGame framework, a Python-based game application development engine. Use Python and Pygame to learn and build arcade games! What You'll Learn How to create quiz games How to start using graphics How to create and animate graphics How to integrate and use game controllers How to add sound and bitmapped graphics How to build grid-based games.
ISBN: 9781484217900$q(electronic bk.)
Standard No.: 10.1007/978-1-4842-1790-0doiSubjects--Topical Terms:
1535402
Video games
--Programming.
LC Class. No.: GV1469.3
Dewey Class. No.: 791.8151
Program arcade games = with Python and Pygame /
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0. Before Getting Started -- 1. Create a Custom Calculator -- 2. What is a Computer Language? -- 3. Quiz Games and If Statements -- 4. Guessing Games with Random Numbers and Loops -- 5. Introduction to Graphics -- 6. Back to Looping -- 7. Introduction to Lists -- 8. Introduction to Animation -- 9. Functions -- 10. Controllers and Graphics -- 11. Bitmapped Graphics and Sound -- 12. Introduction to Classes -- 13. Introduction to Sprites -- 14. Libraries and Modules -- 15. Searching -- 16. Array-Backed Grids -- 17. Sorting -- 18. Exceptions -- 19. Recursion -- 20. Formatting -- 21. Labs -- Appendix A. Example Code and Programs -- 23. Appendix B: Sample Tests -- 24. Appendix C: Worksheets -- 25. Appendix D: Version Control -- 26. Appendix E: Wait, What Else Can We Do?.
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This fine book shows you how to build fun, cool arcade games using the Python programming language and the PyGame framework, a Python-based game application development engine. Use Python and Pygame to learn and build arcade games! What You'll Learn How to create quiz games How to start using graphics How to create and animate graphics How to integrate and use game controllers How to add sound and bitmapped graphics How to build grid-based games.
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Professional and Applied Computing (Springer-12059)
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電子資源
11.線上閱覽_V
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EB GV1469.3 .C898 2016
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