語系:
繁體中文
English
說明(常見問題)
回圖書館首頁
手機版館藏查詢
登入
回首頁
切換:
標籤
|
MARC模式
|
ISBD
State-of-the-art and future directio...
~
Li, Yanyan.
FindBook
Google Book
Amazon
博客來
State-of-the-art and future directions of smart learning
紀錄類型:
書目-電子資源 : Monograph/item
正題名/作者:
State-of-the-art and future directions of smart learning/ edited by Yanyan Li ... [et al.].
其他作者:
Li, Yanyan.
出版者:
Singapore :Springer Singapore : : 2016.,
面頁冊數:
xviii, 503 p. :ill., digital ;24 cm.
內容註:
Influencing Metacognition in a Traditional Classroom Environment through Learning Analytics -- Predicting Newcomer Integration in Online Knowledge Communities by Automated Dialog Analysis -- SCALE: A Competence Analytics Framework -- VAT-RUBARS: A Visualization and Analytical Tool for a Rule-Based Recommender System to Support Teachers in a Learner-Centered Learning Approach -- Improving Learning Style Identification by Considering Different Weights of Behavior Patterns Using Particle Swarm Optimization -- Designing Mobile Games for Improving Self-esteem in Children with ADHD -- Smart Classroom 2.0 for the Next Generation of Science Learning in Taiwan -- Software-Defined Networking (SDN)-Based Network Services for Smart Learning Environment: The Role of SDN in Smart Competence Learning Analytics platform (SCALE) -- Design of Theoretical Model for Smart Learning -- AlecsoApps: Toward Empowering Mobile Applications Development in the Arab World -- Designing Creativity Developing Activities and Studying the Effects on Students in Web-based Learning Environments -- Towards a Learning Ecosystem to Support Flipped Classroom: A Conceptual Framework and Early Results -- Historical Overview of Adaptive Elearning Approaches Focusing on the Underlying Pedagogy -- Using the Hybrid Social Learning Network to Explore Concepts, Practices, Designs and Smart Services for Networked Professional Learning -- Quantitative Analysis of Newcomer Integration in MMORPG Communities -- Designing a Learning Recommender System by Incorporating Resource Association Analysis and Social Interaction Computing -- Investigating Students' Blogging Activity in Project-Based Learning Settings -- How Video Usage Styles Affect Student Engagement? Implications for Video-Based Learning Environments -- Student Engagement Pattern in Wiki and Moodle-based Learning Environments. A Case Study on Romania -- Integrating Motivational Techniques into Learning Management Systems -- A Proposed Model for Creating Authentic Learning Objects for Indigenous Learners -- An Embodied Design with Collective Intelligence for Creating Interactive Video Lectures -- Collaborative Learning through Creative Video Composition on Distributed User Interfaces -- Students' Learning Environments for Distance International Collaboration -- The Impact of Assigned Roles and Cross-age Peer Tutors on Knowledge Elaboration, Knowledge Convergence, and Group Performance in Synchronous Online Learning Environment -- Towards Non-Intrusive Assessment in Dialogue-based Intelligent Tutoring Systems -- May I Peer-Review Your Web Design Project? -- ICT Architecture for Supporting Elder Employees to Make Conscious Decisions under Time Pressure -- Study on Teacher-Student Interaction in Flipped Classroom Based on Video Annotation Learning Platform -- Design and Implementation of Self-Regulated Learning Achievement: Attracting Students to Perform More Practice with Educational Mobile Apps -- MUSIX: Learning Analytics in Music Teaching -- Metric Based Approach for Selecting the Game Genre to Model Personality -- Towards a Generic E-Assessment Process: Using Cloud Computing -- Public Key Infrastructure for E-Assessment -- Reflection on Design-based Research: Challenges and Future Direction -- Optimal Composition of E-learning Personalization ResourcesMOOCs in Higher Education - Flipped Classroom or a New Smart Learning Model? -- Enhancing Employability through E-learning Communities: from Myth to Reality -- Performance Augmentation through Ubiquitous and Adaptive Learning and Work Environments -- Peer Review from Teachers' Perspective Comparing Five E-Business Learning Scenarios in Higher Education -- Metrics for Automated Review Classification: What Review Data Show -- What Peer-Review Systems Can Learn from Online Rating Sites -- Peer-Review Support in a Virtual Learning Environment -- Grading Open Ended Questions in an Educational Setting, via Non-Exclusive Peer-Evaluation -- A Wiki-based Approach to Computer Assisted Translation for Collaborative Language Learning -- Integrating Rich Learning Applications in LMS -- Three Uses of the Online Social Programming Training System: On Nature and Purpose of Spreading Algorithmic Problem Solving -- Semi-automatic Annotation of MOOC Forum Posts -- Virtual Social Spaces for Practice and Experience Sharing -- The Open Courses Project at the Eastern Macedonia and Thrace Institute of Technology -- Discovering Interesting Patterns in an E-learning System -- Involving Learners in Content Analysis to Empower a Community of Inquiry -- The Graphical Visualization of Semantically Related Papers and Concepts -- A Tutorial on Machine Learning in Educational Science -- A Smart Environment Supporting the Creation of Juxtaposed Videos for Learning -- An Interactive Video-Based Learning Environment Supporting Learning Analytics: Insights Obtained from Analyzing Learner Activity Data -- Investigating Determinants of Video-Based Learning Acceptance -- Visualization Improvement in Learning Analytics Using Semantic Enrichment.
Contained By:
Springer eBooks
標題:
Educational innovations. -
電子資源:
http://dx.doi.org/10.1007/978-981-287-868-7
ISBN:
9789812878687$q(electronic bk.)
State-of-the-art and future directions of smart learning
State-of-the-art and future directions of smart learning
[electronic resource] /edited by Yanyan Li ... [et al.]. - Singapore :Springer Singapore :2016. - xviii, 503 p. :ill., digital ;24 cm. - Lecture notes in educational technology,2196-4963. - Lecture notes in educational technology..
Influencing Metacognition in a Traditional Classroom Environment through Learning Analytics -- Predicting Newcomer Integration in Online Knowledge Communities by Automated Dialog Analysis -- SCALE: A Competence Analytics Framework -- VAT-RUBARS: A Visualization and Analytical Tool for a Rule-Based Recommender System to Support Teachers in a Learner-Centered Learning Approach -- Improving Learning Style Identification by Considering Different Weights of Behavior Patterns Using Particle Swarm Optimization -- Designing Mobile Games for Improving Self-esteem in Children with ADHD -- Smart Classroom 2.0 for the Next Generation of Science Learning in Taiwan -- Software-Defined Networking (SDN)-Based Network Services for Smart Learning Environment: The Role of SDN in Smart Competence Learning Analytics platform (SCALE) -- Design of Theoretical Model for Smart Learning -- AlecsoApps: Toward Empowering Mobile Applications Development in the Arab World -- Designing Creativity Developing Activities and Studying the Effects on Students in Web-based Learning Environments -- Towards a Learning Ecosystem to Support Flipped Classroom: A Conceptual Framework and Early Results -- Historical Overview of Adaptive Elearning Approaches Focusing on the Underlying Pedagogy -- Using the Hybrid Social Learning Network to Explore Concepts, Practices, Designs and Smart Services for Networked Professional Learning -- Quantitative Analysis of Newcomer Integration in MMORPG Communities -- Designing a Learning Recommender System by Incorporating Resource Association Analysis and Social Interaction Computing -- Investigating Students' Blogging Activity in Project-Based Learning Settings -- How Video Usage Styles Affect Student Engagement? Implications for Video-Based Learning Environments -- Student Engagement Pattern in Wiki and Moodle-based Learning Environments. A Case Study on Romania -- Integrating Motivational Techniques into Learning Management Systems -- A Proposed Model for Creating Authentic Learning Objects for Indigenous Learners -- An Embodied Design with Collective Intelligence for Creating Interactive Video Lectures -- Collaborative Learning through Creative Video Composition on Distributed User Interfaces -- Students' Learning Environments for Distance International Collaboration -- The Impact of Assigned Roles and Cross-age Peer Tutors on Knowledge Elaboration, Knowledge Convergence, and Group Performance in Synchronous Online Learning Environment -- Towards Non-Intrusive Assessment in Dialogue-based Intelligent Tutoring Systems -- May I Peer-Review Your Web Design Project? -- ICT Architecture for Supporting Elder Employees to Make Conscious Decisions under Time Pressure -- Study on Teacher-Student Interaction in Flipped Classroom Based on Video Annotation Learning Platform -- Design and Implementation of Self-Regulated Learning Achievement: Attracting Students to Perform More Practice with Educational Mobile Apps -- MUSIX: Learning Analytics in Music Teaching -- Metric Based Approach for Selecting the Game Genre to Model Personality -- Towards a Generic E-Assessment Process: Using Cloud Computing -- Public Key Infrastructure for E-Assessment -- Reflection on Design-based Research: Challenges and Future Direction -- Optimal Composition of E-learning Personalization ResourcesMOOCs in Higher Education - Flipped Classroom or a New Smart Learning Model? -- Enhancing Employability through E-learning Communities: from Myth to Reality -- Performance Augmentation through Ubiquitous and Adaptive Learning and Work Environments -- Peer Review from Teachers' Perspective Comparing Five E-Business Learning Scenarios in Higher Education -- Metrics for Automated Review Classification: What Review Data Show -- What Peer-Review Systems Can Learn from Online Rating Sites -- Peer-Review Support in a Virtual Learning Environment -- Grading Open Ended Questions in an Educational Setting, via Non-Exclusive Peer-Evaluation -- A Wiki-based Approach to Computer Assisted Translation for Collaborative Language Learning -- Integrating Rich Learning Applications in LMS -- Three Uses of the Online Social Programming Training System: On Nature and Purpose of Spreading Algorithmic Problem Solving -- Semi-automatic Annotation of MOOC Forum Posts -- Virtual Social Spaces for Practice and Experience Sharing -- The Open Courses Project at the Eastern Macedonia and Thrace Institute of Technology -- Discovering Interesting Patterns in an E-learning System -- Involving Learners in Content Analysis to Empower a Community of Inquiry -- The Graphical Visualization of Semantically Related Papers and Concepts -- A Tutorial on Machine Learning in Educational Science -- A Smart Environment Supporting the Creation of Juxtaposed Videos for Learning -- An Interactive Video-Based Learning Environment Supporting Learning Analytics: Insights Obtained from Analyzing Learner Activity Data -- Investigating Determinants of Video-Based Learning Acceptance -- Visualization Improvement in Learning Analytics Using Semantic Enrichment.
This book provides an archival forum for researchers, academics, practitioners and industry professionals interested and/or engaged in reforming teaching and learning methods by transforming today's learning environments into smart learning environments. It will facilitate opportunities for discussions and constructive dialogue between various stakeholders on the limitations of current learning environments, the need for reform, innovative uses of emerging pedagogical approaches and technologies, and sharing and promoting best practices, which will lead to the evolution, design and implementation of smart learning environments. The focus of the contributions is on the interplay and fusion of pedagogy and technology to create these new environments. The components of this interplay include but are not limited to: Pedagogy: learning paradigms, assessment paradigms, social factors, policy Technology: emerging technologies, innovative uses of mature technologies, adoption, usability, standards, and emerging/new technological paradigms (open educational resources, cloud computing, etc.) Fusion of pedagogy and technology: transformation of curricula, transformation of teaching behavior, transformation of administration, best practices of infusion, piloting of new ideas.
ISBN: 9789812878687$q(electronic bk.)
Standard No.: 10.1007/978-981-287-868-7doiSubjects--Topical Terms:
517209
Educational innovations.
LC Class. No.: LB1027 / .S738 2016
Dewey Class. No.: 371.3
State-of-the-art and future directions of smart learning
LDR
:07359nmm a2200325 a 4500
001
2029021
003
DE-He213
005
20160729090110.0
006
m d
007
cr nn 008maaau
008
160908s2016 si s 0 eng d
020
$a
9789812878687$q(electronic bk.)
020
$a
9789812878663$q(paper)
024
7
$a
10.1007/978-981-287-868-7
$2
doi
035
$a
978-981-287-868-7
040
$a
GP
$c
GP
041
0
$a
eng
050
4
$a
LB1027
$b
.S738 2016
072
7
$a
YQT
$2
bicssc
072
7
$a
EDU039000
$2
bisacsh
082
0 4
$a
371.3
$2
23
090
$a
LB1027
$b
.S797 2016
245
0 0
$a
State-of-the-art and future directions of smart learning
$h
[electronic resource] /
$c
edited by Yanyan Li ... [et al.].
260
$a
Singapore :
$b
Springer Singapore :
$b
Imprint: Springer,
$c
2016.
300
$a
xviii, 503 p. :
$b
ill., digital ;
$c
24 cm.
490
1
$a
Lecture notes in educational technology,
$x
2196-4963
505
0
$a
Influencing Metacognition in a Traditional Classroom Environment through Learning Analytics -- Predicting Newcomer Integration in Online Knowledge Communities by Automated Dialog Analysis -- SCALE: A Competence Analytics Framework -- VAT-RUBARS: A Visualization and Analytical Tool for a Rule-Based Recommender System to Support Teachers in a Learner-Centered Learning Approach -- Improving Learning Style Identification by Considering Different Weights of Behavior Patterns Using Particle Swarm Optimization -- Designing Mobile Games for Improving Self-esteem in Children with ADHD -- Smart Classroom 2.0 for the Next Generation of Science Learning in Taiwan -- Software-Defined Networking (SDN)-Based Network Services for Smart Learning Environment: The Role of SDN in Smart Competence Learning Analytics platform (SCALE) -- Design of Theoretical Model for Smart Learning -- AlecsoApps: Toward Empowering Mobile Applications Development in the Arab World -- Designing Creativity Developing Activities and Studying the Effects on Students in Web-based Learning Environments -- Towards a Learning Ecosystem to Support Flipped Classroom: A Conceptual Framework and Early Results -- Historical Overview of Adaptive Elearning Approaches Focusing on the Underlying Pedagogy -- Using the Hybrid Social Learning Network to Explore Concepts, Practices, Designs and Smart Services for Networked Professional Learning -- Quantitative Analysis of Newcomer Integration in MMORPG Communities -- Designing a Learning Recommender System by Incorporating Resource Association Analysis and Social Interaction Computing -- Investigating Students' Blogging Activity in Project-Based Learning Settings -- How Video Usage Styles Affect Student Engagement? Implications for Video-Based Learning Environments -- Student Engagement Pattern in Wiki and Moodle-based Learning Environments. A Case Study on Romania -- Integrating Motivational Techniques into Learning Management Systems -- A Proposed Model for Creating Authentic Learning Objects for Indigenous Learners -- An Embodied Design with Collective Intelligence for Creating Interactive Video Lectures -- Collaborative Learning through Creative Video Composition on Distributed User Interfaces -- Students' Learning Environments for Distance International Collaboration -- The Impact of Assigned Roles and Cross-age Peer Tutors on Knowledge Elaboration, Knowledge Convergence, and Group Performance in Synchronous Online Learning Environment -- Towards Non-Intrusive Assessment in Dialogue-based Intelligent Tutoring Systems -- May I Peer-Review Your Web Design Project? -- ICT Architecture for Supporting Elder Employees to Make Conscious Decisions under Time Pressure -- Study on Teacher-Student Interaction in Flipped Classroom Based on Video Annotation Learning Platform -- Design and Implementation of Self-Regulated Learning Achievement: Attracting Students to Perform More Practice with Educational Mobile Apps -- MUSIX: Learning Analytics in Music Teaching -- Metric Based Approach for Selecting the Game Genre to Model Personality -- Towards a Generic E-Assessment Process: Using Cloud Computing -- Public Key Infrastructure for E-Assessment -- Reflection on Design-based Research: Challenges and Future Direction -- Optimal Composition of E-learning Personalization ResourcesMOOCs in Higher Education - Flipped Classroom or a New Smart Learning Model? -- Enhancing Employability through E-learning Communities: from Myth to Reality -- Performance Augmentation through Ubiquitous and Adaptive Learning and Work Environments -- Peer Review from Teachers' Perspective Comparing Five E-Business Learning Scenarios in Higher Education -- Metrics for Automated Review Classification: What Review Data Show -- What Peer-Review Systems Can Learn from Online Rating Sites -- Peer-Review Support in a Virtual Learning Environment -- Grading Open Ended Questions in an Educational Setting, via Non-Exclusive Peer-Evaluation -- A Wiki-based Approach to Computer Assisted Translation for Collaborative Language Learning -- Integrating Rich Learning Applications in LMS -- Three Uses of the Online Social Programming Training System: On Nature and Purpose of Spreading Algorithmic Problem Solving -- Semi-automatic Annotation of MOOC Forum Posts -- Virtual Social Spaces for Practice and Experience Sharing -- The Open Courses Project at the Eastern Macedonia and Thrace Institute of Technology -- Discovering Interesting Patterns in an E-learning System -- Involving Learners in Content Analysis to Empower a Community of Inquiry -- The Graphical Visualization of Semantically Related Papers and Concepts -- A Tutorial on Machine Learning in Educational Science -- A Smart Environment Supporting the Creation of Juxtaposed Videos for Learning -- An Interactive Video-Based Learning Environment Supporting Learning Analytics: Insights Obtained from Analyzing Learner Activity Data -- Investigating Determinants of Video-Based Learning Acceptance -- Visualization Improvement in Learning Analytics Using Semantic Enrichment.
520
$a
This book provides an archival forum for researchers, academics, practitioners and industry professionals interested and/or engaged in reforming teaching and learning methods by transforming today's learning environments into smart learning environments. It will facilitate opportunities for discussions and constructive dialogue between various stakeholders on the limitations of current learning environments, the need for reform, innovative uses of emerging pedagogical approaches and technologies, and sharing and promoting best practices, which will lead to the evolution, design and implementation of smart learning environments. The focus of the contributions is on the interplay and fusion of pedagogy and technology to create these new environments. The components of this interplay include but are not limited to: Pedagogy: learning paradigms, assessment paradigms, social factors, policy Technology: emerging technologies, innovative uses of mature technologies, adoption, usability, standards, and emerging/new technological paradigms (open educational resources, cloud computing, etc.) Fusion of pedagogy and technology: transformation of curricula, transformation of teaching behavior, transformation of administration, best practices of infusion, piloting of new ideas.
650
0
$a
Educational innovations.
$3
517209
650
1 4
$a
Education.
$3
516579
650
2 4
$a
Educational Technology.
$3
876844
650
2 4
$a
Computers and Education.
$3
892757
700
1
$a
Li, Yanyan.
$3
2130860
710
2
$a
SpringerLink (Online service)
$3
836513
773
0
$t
Springer eBooks
830
0
$a
Lecture notes in educational technology.
$3
2072708
856
4 0
$u
http://dx.doi.org/10.1007/978-981-287-868-7
950
$a
Education (Springer-41171)
筆 0 讀者評論
館藏地:
全部
電子資源
出版年:
卷號:
館藏
1 筆 • 頁數 1 •
1
條碼號
典藏地名稱
館藏流通類別
資料類型
索書號
使用類型
借閱狀態
預約狀態
備註欄
附件
W9276285
電子資源
11.線上閱覽_V
電子書
EB LB1027 .S797 2016
一般使用(Normal)
在架
0
1 筆 • 頁數 1 •
1
多媒體
評論
新增評論
分享你的心得
Export
取書館
處理中
...
變更密碼
登入