語系:
繁體中文
English
說明(常見問題)
回圖書館首頁
手機版館藏查詢
登入
回首頁
切換:
標籤
|
MARC模式
|
ISBD
Design for experience = where techno...
~
Kim, Jinwoo.
FindBook
Google Book
Amazon
博客來
Design for experience = where technology meets design and strategy /
紀錄類型:
書目-電子資源 : Monograph/item
正題名/作者:
Design for experience/ by Jinwoo Kim.
其他題名:
where technology meets design and strategy /
作者:
Kim, Jinwoo.
出版者:
Cham :Springer International Publishing : : 2015.,
面頁冊數:
xviii, 211 p. :ill. (some col.), digital ;24 cm.
內容註:
Preface -- Acknowledgements -- A Real Experience -- The Three Threads of Experience -- Fundamentals for Achieving the Balance of Experience -- Creative Conflicts and Dynamic Balancing -- Design for Senseful Experience -- Design for Valuable Experience -- Design for Harmonious Experience -- Design for the Next Experience -- Epilogue.
Contained By:
Springer eBooks
標題:
Product design. -
電子資源:
http://dx.doi.org/10.1007/978-3-319-14304-0
ISBN:
9783319143040 (electronic bk.)
Design for experience = where technology meets design and strategy /
Kim, Jinwoo.
Design for experience
where technology meets design and strategy /[electronic resource] :by Jinwoo Kim. - Cham :Springer International Publishing :2015. - xviii, 211 p. :ill. (some col.), digital ;24 cm. - Human–computer interaction series,1571-5035. - Human–computer interaction series..
Preface -- Acknowledgements -- A Real Experience -- The Three Threads of Experience -- Fundamentals for Achieving the Balance of Experience -- Creative Conflicts and Dynamic Balancing -- Design for Senseful Experience -- Design for Valuable Experience -- Design for Harmonious Experience -- Design for the Next Experience -- Epilogue.
Presents a strategic perspective and design methodology that guide the process of developing digital products and services that provide 'real experience' to users. Only when the material experienced runs its course to fulfilment is it then regarded as 'real experience' that is distinctively senseful, evaluated as valuable, and harmoniously related to others. Based on the theoretical background of human experience, the book focuses on these three questions: How can we understand the current dominant designs of digital products and services? What are the user experience factors that are critical to provide the real experience? What are the important HCI design elements that can effectively support the various UX factors that are critical to real experience? Design for Experience is intended for people who are interested in the experiences behind the way we use our products and services, for example designers and students interested in interaction, visual graphics and information design or practitioners and entrepreneurs in pursuit of new products or service-based start-ups.
ISBN: 9783319143040 (electronic bk.)
Standard No.: 10.1007/978-3-319-14304-0doiSubjects--Topical Terms:
1232641
Product design.
LC Class. No.: TS171.4
Dewey Class. No.: 658.5752
Design for experience = where technology meets design and strategy /
LDR
:02434nmm a2200325 a 4500
001
1997801
003
DE-He213
005
20151019135115.0
006
m d
007
cr nn 008maaau
008
151112s2015 gw s 0 eng d
020
$a
9783319143040 (electronic bk.)
020
$a
9783319143033 (paper)
024
7
$a
10.1007/978-3-319-14304-0
$2
doi
035
$a
978-3-319-14304-0
040
$a
GP
$c
GP
041
0
$a
eng
050
4
$a
TS171.4
072
7
$a
UYZG
$2
bicssc
072
7
$a
COM070000
$2
bisacsh
082
0 4
$a
658.5752
$2
23
090
$a
TS171.4
$b
.K49 2015
100
1
$a
Kim, Jinwoo.
$3
1944324
245
1 0
$a
Design for experience
$h
[electronic resource] :
$b
where technology meets design and strategy /
$c
by Jinwoo Kim.
260
$a
Cham :
$b
Springer International Publishing :
$b
Imprint: Springer,
$c
2015.
300
$a
xviii, 211 p. :
$b
ill. (some col.), digital ;
$c
24 cm.
490
1
$a
Human–computer interaction series,
$x
1571-5035
505
0
$a
Preface -- Acknowledgements -- A Real Experience -- The Three Threads of Experience -- Fundamentals for Achieving the Balance of Experience -- Creative Conflicts and Dynamic Balancing -- Design for Senseful Experience -- Design for Valuable Experience -- Design for Harmonious Experience -- Design for the Next Experience -- Epilogue.
520
$a
Presents a strategic perspective and design methodology that guide the process of developing digital products and services that provide 'real experience' to users. Only when the material experienced runs its course to fulfilment is it then regarded as 'real experience' that is distinctively senseful, evaluated as valuable, and harmoniously related to others. Based on the theoretical background of human experience, the book focuses on these three questions: How can we understand the current dominant designs of digital products and services? What are the user experience factors that are critical to provide the real experience? What are the important HCI design elements that can effectively support the various UX factors that are critical to real experience? Design for Experience is intended for people who are interested in the experiences behind the way we use our products and services, for example designers and students interested in interaction, visual graphics and information design or practitioners and entrepreneurs in pursuit of new products or service-based start-ups.
650
0
$a
Product design.
$3
1232641
650
0
$a
Human-computer interaction.
$3
560071
650
1 4
$a
Computer Science.
$3
626642
650
2 4
$a
User Interfaces and Human Computer Interaction.
$3
892554
650
2 4
$a
Media Design.
$3
895747
650
2 4
$a
Computer Imaging, Vision, Pattern Recognition and Graphics.
$3
890871
710
2
$a
SpringerLink (Online service)
$3
836513
773
0
$t
Springer eBooks
830
0
$a
Human–computer interaction series.
$3
2139158
856
4 0
$u
http://dx.doi.org/10.1007/978-3-319-14304-0
950
$a
Computer Science (Springer-11645)
筆 0 讀者評論
館藏地:
全部
電子資源
出版年:
卷號:
館藏
1 筆 • 頁數 1 •
1
條碼號
典藏地名稱
館藏流通類別
資料類型
索書號
使用類型
借閱狀態
預約狀態
備註欄
附件
W9268512
電子資源
01.外借(書)_YB
電子書
EB TS171.4 .K49 2015
一般使用(Normal)
在架
0
1 筆 • 頁數 1 •
1
多媒體
評論
新增評論
分享你的心得
Export
取書館
處理中
...
變更密碼
登入