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Writing virtual environments for sof...
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Jeffery, Clinton.
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Writing virtual environments for software visualization
紀錄類型:
書目-電子資源 : Monograph/item
正題名/作者:
Writing virtual environments for software visualization/ by Clinton Jeffery, Jafar Al-Gharaibeh.
作者:
Jeffery, Clinton.
其他作者:
Al-Gharaibeh, Jafar.
出版者:
New York, NY :Springer New York : : 2015.,
面頁冊數:
xvii, 155 p. :ill., digital ;24 cm.
內容註:
Introduction -- Visualization Principles and Techniques -- Software Instrumentation and Data Collection -- Visualizing Aspects of Program Behavior -- Integrating Multiple Views -- Sharing Visualizations across a Network -- An Overview of Virtual Environments -- Virtual Worlds Graphics and Modeling -- Non-Player Characters and Quests -- Dynamic Texturing in Virtual Environments -- Embedding Visualizations in a Virtual Environment.
Contained By:
Springer eBooks
標題:
Visual programming (Computer science) -
電子資源:
http://dx.doi.org/10.1007/978-1-4614-1755-2
ISBN:
9781461417552 (electronic bk.)
Writing virtual environments for software visualization
Jeffery, Clinton.
Writing virtual environments for software visualization
[electronic resource] /by Clinton Jeffery, Jafar Al-Gharaibeh. - New York, NY :Springer New York :2015. - xvii, 155 p. :ill., digital ;24 cm.
Introduction -- Visualization Principles and Techniques -- Software Instrumentation and Data Collection -- Visualizing Aspects of Program Behavior -- Integrating Multiple Views -- Sharing Visualizations across a Network -- An Overview of Virtual Environments -- Virtual Worlds Graphics and Modeling -- Non-Player Characters and Quests -- Dynamic Texturing in Virtual Environments -- Embedding Visualizations in a Virtual Environment.
This book describes the software for creating networked, 3D multi-user virtual environments that allow users to create and remotely share visualizations of program behavior. The authors cover the major features of collaborative virtual environments and how to program them in a very high level language, and show how visualization can enable important advances in our ability to understand and reduce the costs of maintaining software. The book also examines the application of popular game-like software technologies. Discusses the acquisition of program behavior data to be visualized Demonstrates the integration of multiple 2D and 3D dynamic views within a 3Dscene Presents the network messaging capabilities to share those visualizations
ISBN: 9781461417552 (electronic bk.)
Standard No.: 10.1007/978-1-4614-1755-2doiSubjects--Topical Terms:
568449
Visual programming (Computer science)
LC Class. No.: QA76.65
Dewey Class. No.: 005.118
Writing virtual environments for software visualization
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