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Agent-based modeling and simulation ...
~
Wurzer, Gabriel.
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Agent-based modeling and simulation in archaeology
紀錄類型:
書目-電子資源 : Monograph/item
正題名/作者:
Agent-based modeling and simulation in archaeology/ edited by Gabriel Wurzer, Kerstin Kowarik, Hans Reschreiter.
其他作者:
Wurzer, Gabriel.
出版者:
Cham :Springer International Publishing : : 2015.,
面頁冊數:
xiv, 269 p. :ill. (some col.), digital ;24 cm.
內容註:
Introduction -- Explaining the past with ABM: on modeling philosophy -- Modeling archaeology: origins of the artificial Anasazi Project and beyond -- Agent-based simulation in archaeology: a characterization -- Reproducibility -- Geosimulation: modeling spatial processes -- Large simulations and small societies: high performance computing for archaeological simulations -- Mining with agents: modeling prehistoric mining and prehistoric economy -- Modeling settlement rank-size fluctuations -- Understanding the iron age economy: sustainability of agricultural practices under stable population growth -- Simulating Patagonian territoriality in prehistory: space, frontiers and networks among hunter-gatherers -- How did sugarscape become a whole society model?.
Contained By:
Springer eBooks
標題:
Archaeology - Computer simulation. -
電子資源:
http://dx.doi.org/10.1007/978-3-319-00008-4
ISBN:
9783319000084 (electronic bk.)
Agent-based modeling and simulation in archaeology
Agent-based modeling and simulation in archaeology
[electronic resource] /edited by Gabriel Wurzer, Kerstin Kowarik, Hans Reschreiter. - Cham :Springer International Publishing :2015. - xiv, 269 p. :ill. (some col.), digital ;24 cm. - Advances in geographic information science,1867-2434. - Advances in geographic information science..
Introduction -- Explaining the past with ABM: on modeling philosophy -- Modeling archaeology: origins of the artificial Anasazi Project and beyond -- Agent-based simulation in archaeology: a characterization -- Reproducibility -- Geosimulation: modeling spatial processes -- Large simulations and small societies: high performance computing for archaeological simulations -- Mining with agents: modeling prehistoric mining and prehistoric economy -- Modeling settlement rank-size fluctuations -- Understanding the iron age economy: sustainability of agricultural practices under stable population growth -- Simulating Patagonian territoriality in prehistory: space, frontiers and networks among hunter-gatherers -- How did sugarscape become a whole society model?.
ISBN: 9783319000084 (electronic bk.)
Standard No.: 10.1007/98-3-319-00008-4doiSubjects--Topical Terms:
948940
Archaeology
--Computer simulation.
LC Class. No.: CC80.4 / .A44 2015
Dewey Class. No.: 930.1028
Agent-based modeling and simulation in archaeology
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