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The Foundations of Videogame Authorship.
~
Huber, William Humberto.
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The Foundations of Videogame Authorship.
Record Type:
Language materials, printed : Monograph/item
Title/Author:
The Foundations of Videogame Authorship./
Author:
Huber, William Humberto.
Description:
259 p.
Notes:
Source: Dissertation Abstracts International, Volume: 74-11(E), Section: A.
Contained By:
Dissertation Abstracts International74-11A(E).
Subject:
Aesthetics. -
Online resource:
http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=3568145
ISBN:
9781303220579
The Foundations of Videogame Authorship.
Huber, William Humberto.
The Foundations of Videogame Authorship.
- 259 p.
Source: Dissertation Abstracts International, Volume: 74-11(E), Section: A.
Thesis (Ph.D.)--University of California, San Diego, 2013.
Videogames have an ambiguous status as texts, in their dual nature as objects of play and computer-mediated systems of representation. This has led to an impasse in game studies, making it difficult to identify authorial voice, to make useful distinctions in style of game design, and to account for the varieties of modes of reception.
ISBN: 9781303220579Subjects--Topical Terms:
523036
Aesthetics.
The Foundations of Videogame Authorship.
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The Foundations of Videogame Authorship.
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259 p.
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Source: Dissertation Abstracts International, Volume: 74-11(E), Section: A.
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Adviser: Lev Manovich.
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Thesis (Ph.D.)--University of California, San Diego, 2013.
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Videogames have an ambiguous status as texts, in their dual nature as objects of play and computer-mediated systems of representation. This has led to an impasse in game studies, making it difficult to identify authorial voice, to make useful distinctions in style of game design, and to account for the varieties of modes of reception.
520
$a
This dissertation addresses the problem by proposing a model for the interpretation of videogames based on the semiotic theory of Charles S. Peirce. This model is the basis of a series of analyses of a range of videogames and other interactive work on the dynamics of genre, style and authorship. While most of the research involved the close play of games, using video transcriptions and tools to analyze game footage, it also relies on interviews with game creators, industry reports, and discussions with game players in both North America and Japan.
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School code: 0033.
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http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=3568145
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