Language:
English
繁體中文
Help
回圖書館首頁
手機版館藏查詢
Login
Back
Switch To:
Labeled
|
MARC Mode
|
ISBD
Historicity and sociality in game de...
~
Osborn, Joseph Carter.
Linked to FindBook
Google Book
Amazon
博客來
Historicity and sociality in game design: Adventures in ludic archaeology.
Record Type:
Language materials, printed : Monograph/item
Title/Author:
Historicity and sociality in game design: Adventures in ludic archaeology./
Author:
Osborn, Joseph Carter.
Description:
40 p.
Notes:
Source: Masters Abstracts International, Volume: 51-01.
Contained By:
Masters Abstracts International51-01(E).
Subject:
Multimedia Communications. -
Online resource:
http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=1514156
ISBN:
9781267444219
Historicity and sociality in game design: Adventures in ludic archaeology.
Osborn, Joseph Carter.
Historicity and sociality in game design: Adventures in ludic archaeology.
- 40 p.
Source: Masters Abstracts International, Volume: 51-01.
Thesis (M.F.A.)--University of Southern California, 2012.
Vikingr is an asynchronous multiplayer social game that adapts Viking Age (700s--1000s C.E.) social practices and structures in the hopes of producing a synthetic Viking society. Players manage Viking households, sail the open seas, raid Viking and foreigner households, and develop economic and political relationships with other players to ensure their own survival and prosperity. To successfully prosecute this project, the author came to devise: a semi-formal method for adapting historical situations to interactive simulations; a set of criteria for evaluating the quality, internal consistency, and historical fidelity of such simulations; and a technique for constraining the scope of adaptation to only what is necessary for the player's enjoyment and the designer's aesthetic goals.
ISBN: 9781267444219Subjects--Topical Terms:
1057801
Multimedia Communications.
Historicity and sociality in game design: Adventures in ludic archaeology.
LDR
:02491nam a2200313 4500
001
1958388
005
20140421080342.5
008
150210s2012 ||||||||||||||||| ||eng d
020
$a
9781267444219
035
$a
(MiAaPQ)AAI1514156
035
$a
AAI1514156
040
$a
MiAaPQ
$c
MiAaPQ
100
1
$a
Osborn, Joseph Carter.
$3
2093457
245
1 0
$a
Historicity and sociality in game design: Adventures in ludic archaeology.
300
$a
40 p.
500
$a
Source: Masters Abstracts International, Volume: 51-01.
500
$a
Adviser: Steve F. Anderson.
502
$a
Thesis (M.F.A.)--University of Southern California, 2012.
520
$a
Vikingr is an asynchronous multiplayer social game that adapts Viking Age (700s--1000s C.E.) social practices and structures in the hopes of producing a synthetic Viking society. Players manage Viking households, sail the open seas, raid Viking and foreigner households, and develop economic and political relationships with other players to ensure their own survival and prosperity. To successfully prosecute this project, the author came to devise: a semi-formal method for adapting historical situations to interactive simulations; a set of criteria for evaluating the quality, internal consistency, and historical fidelity of such simulations; and a technique for constraining the scope of adaptation to only what is necessary for the player's enjoyment and the designer's aesthetic goals.
520
$a
The method, MDA for Adaptation, is grounded in Hunicke, LeBlanc, and Zubek's Mechanics, Dynamics, & Aesthetics (MDA) framework (2). It comprises four steps: First, the available sources must be matched onto the elements of MDA; second, the designer must select a few primary aesthetics on which to focus their design effort; third, the actions, rules, and material reality described by the historical sources must be rephrased as game mechanics in pursuit of the chosen aesthetics; and fourth, selective simulation must be applied to balance mechanical, historical, and aesthetic fidelity with respect to each other and to the project's scope.
520
$a
Applying this method to Vikingr vastly improved development speed, the player experience, and the comprehensibility of the historical message.
590
$a
School code: 0208.
650
4
$a
Multimedia Communications.
$3
1057801
650
4
$a
Design and Decorative Arts.
$3
1024640
650
4
$a
Art History.
$3
635474
690
$a
0558
690
$a
0389
690
$a
0377
710
2
$a
University of Southern California.
$b
Interactive Media.
$3
1671592
773
0
$t
Masters Abstracts International
$g
51-01(E).
790
$a
0208
791
$a
M.F.A.
792
$a
2012
793
$a
English
856
4 0
$u
http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=1514156
based on 0 review(s)
Location:
ALL
電子資源
Year:
Volume Number:
Items
1 records • Pages 1 •
1
Inventory Number
Location Name
Item Class
Material type
Call number
Usage Class
Loan Status
No. of reservations
Opac note
Attachments
W9253216
電子資源
11.線上閱覽_V
電子書
EB
一般使用(Normal)
On shelf
0
1 records • Pages 1 •
1
Multimedia
Reviews
Add a review
and share your thoughts with other readers
Export
pickup library
Processing
...
Change password
Login