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Mobile user experience = patterns to...
~
Mendoza, Adrian.
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Mobile user experience = patterns to make sense of it all /
Record Type:
Electronic resources : Monograph/item
Title/Author:
Mobile user experience/ Adrian Mendoza.
Reminder of title:
patterns to make sense of it all /
Author:
Mendoza, Adrian.
Published:
Amsterdam ;Elseviers, : 2014.,
Description:
xxi, 226 p. :ill. (chiefly col.) ;24 cm.
[NT 15003449]:
Why mobile UX, why now? -- Your desktop experience is not your mobile experience -- Understanding the device -- How mobile wireframing works -- Mobile UX patterns -- How to prototype in mobile -- Mobile app or mobile web: the big debate -- The future of mobile UX is in using performance metrics -- Appendix A. List of devices from chapter 1 -- Appendix B. List of my devices from chapter 4 -- Appendix C. Mobile performance results from chapter 9.
Subject:
Mobile computing. -
Online resource:
http://www.sciencedirect.com/science/book/9780124095144
ISBN:
9780124095144 (electronic bk.)
Mobile user experience = patterns to make sense of it all /
Mendoza, Adrian.
Mobile user experience
patterns to make sense of it all /[electronic resource] :Adrian Mendoza. - Amsterdam ;Elseviers,2014. - xxi, 226 p. :ill. (chiefly col.) ;24 cm.
Includes bibliographical references and index.
Why mobile UX, why now? -- Your desktop experience is not your mobile experience -- Understanding the device -- How mobile wireframing works -- Mobile UX patterns -- How to prototype in mobile -- Mobile app or mobile web: the big debate -- The future of mobile UX is in using performance metrics -- Appendix A. List of devices from chapter 1 -- Appendix B. List of my devices from chapter 4 -- Appendix C. Mobile performance results from chapter 9.
ISBN: 9780124095144 (electronic bk.)
LCCN: 2013020414Subjects--Topical Terms:
576294
Mobile computing.
LC Class. No.: QA76.59 / .M45 2014
Dewey Class. No.: 004
Mobile user experience = patterns to make sense of it all /
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Adrian Mendoza.
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Why mobile UX, why now? -- Your desktop experience is not your mobile experience -- Understanding the device -- How mobile wireframing works -- Mobile UX patterns -- How to prototype in mobile -- Mobile app or mobile web: the big debate -- The future of mobile UX is in using performance metrics -- Appendix A. List of devices from chapter 1 -- Appendix B. List of my devices from chapter 4 -- Appendix C. Mobile performance results from chapter 9.
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http://www.sciencedirect.com/science/book/9780124095144
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W9246135
電子資源
11.線上閱覽_V
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EB QA76.59 .M45 2014
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1 records • Pages 1 •
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