The gamification of higher education...
Niman, Neil B., (1956-)

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  • The gamification of higher education = developing a game-based business strategy in a disrupted marketplace /
  • Record Type: Electronic resources : Monograph/item
    Title/Author: The gamification of higher education/ Neil B. Niman.
    Reminder of title: developing a game-based business strategy in a disrupted marketplace /
    Author: Niman, Neil B.,
    Published: Basingstoke :Palgrave Macmillan : : 2014.,
    Description: 240 p. :14 b&w, halftones.
    Notes: Electronic book text.
    [NT 15003449]: PART I: THE BUSINESS OF HIGHER EDUCATION 1. The Coming 'Perfect Storm' in Higher Education 2. Insights from the Game Industry 3. Gamification as a Business Strategy PART II: GAMING FUNDAMENTALS 4. The Allure of Games 5. Design Elements 6. Structural Design PART III: TRANSFORMATION THROUGH GAMIFICATION 7. The Classroom as a Game Space 8. Creating a Game-Based Student Experience 9. The Future of Higher Education.
    Subject: Educational planning. -
    Online resource: http://link.springer.com/10.1057/9781137331465Online journal 'available contents' page
    ISBN: 1137331461 (electronic bk.) :
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