Language:
English
繁體中文
Help
回圖書館首頁
手機版館藏查詢
Login
Back
Switch To:
Labeled
|
MARC Mode
|
ISBD
Serious games and virtual worlds in ...
~
Bredl, Klaus.
Linked to FindBook
Google Book
Amazon
博客來
Serious games and virtual worlds in education, professional development, and healthcare
Record Type:
Electronic resources : Monograph/item
Title/Author:
Serious games and virtual worlds in education, professional development, and healthcare/ Klaus Bredl and Wolfgang B{uml}osche, editors.
other author:
Bredl, Klaus.
Published:
Hershey, Pa. :IGI Global (701 E. Chocolate Avenue, Hershey, Pennsylvania, 17033, USA), : c2013.,
Description:
electronic texts (312 p.) :digital files.
[NT 15003449]:
Concepts behind serious games and computer-based trainings in health care: immersion, presence, flow / Jana Birkenbusch, Oliver Christ -- Balancing instruction and construction in virtual world learning / Alke Martens, Dennis Maciuszek -- Not in my class you don't!: the naive association of video games with aggression as a hindrance to their use in education / Christopher J. Ferguson -- Authoring of serious games for education / Florian Mehm, Christian Reuter, Stefan G{uml}obel -- Personalized, adaptive digital educational games using narrative game-based learning objects / Stefan G{uml}obel, Florian Mehm -- Collaborative learning and game mastering in multiplayer games / Johannes Konert ... [et al.] -- Evaluation of serious games / Stefan G{uml}obel, Michael Gutjahr, Sandro Hardy -- Social presence in virtual world interviews / Elizabeth Dean (RTI International, USA), Joe Murphy (RTI International, USA), Sarah Cook -- Engaging classes in a virtual world / Sue Gregory -- Gaming in school: factors influencing the use of serious games in public schools in Middle Germany / Daniel Schultheiss, Maike Helm -- Quantitative analysis of voice and keyboard chat in a paper presentation seminar in a virtual world / Michael Gutjahr, Wolfgang B{uml}osche -- Serious games as an instrument of non-formal learning: a review of web-based learning experiences on the issue of renewable energy / Steffen Winny -- Serious games and motor learning: concepts, evidence, technology / Josef Wiemeyer, Sandro Hardy -- Clinical virtual worlds: the wider implications for professional development in healthcare / LeRoy Heinrichs, Li Fellander-Tsai, Dick Davies -- Play yourself fit: exercise + videogames = exergames / Hannah R. Marston, Philip A. McClenaghan -- Exergames for elderly persons: physical exercise software based on motion tracking within the framework of ambient assisted living / Oliver Korn ... [et al.] -- Social inclusion through virtual worlds / Hein de Graaf -- Massively multiplayer online role playing games for health communication in Brazil / Marcelo Sim{tilde}ao de Vasconcellos, Inesita Soares de Ara{acute}ujo.
Subject:
Medical care - Computer simulation. -
Online resource:
http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-4666-3673-6
ISBN:
9781466636743 (ebook)
Serious games and virtual worlds in education, professional development, and healthcare
Serious games and virtual worlds in education, professional development, and healthcare
[electronic resource] /Klaus Bredl and Wolfgang B{uml}osche, editors. - Hershey, Pa. :IGI Global (701 E. Chocolate Avenue, Hershey, Pennsylvania, 17033, USA),c2013. - electronic texts (312 p.) :digital files.
Includes bibliographical references.
Concepts behind serious games and computer-based trainings in health care: immersion, presence, flow / Jana Birkenbusch, Oliver Christ -- Balancing instruction and construction in virtual world learning / Alke Martens, Dennis Maciuszek -- Not in my class you don't!: the naive association of video games with aggression as a hindrance to their use in education / Christopher J. Ferguson -- Authoring of serious games for education / Florian Mehm, Christian Reuter, Stefan G{uml}obel -- Personalized, adaptive digital educational games using narrative game-based learning objects / Stefan G{uml}obel, Florian Mehm -- Collaborative learning and game mastering in multiplayer games / Johannes Konert ... [et al.] -- Evaluation of serious games / Stefan G{uml}obel, Michael Gutjahr, Sandro Hardy -- Social presence in virtual world interviews / Elizabeth Dean (RTI International, USA), Joe Murphy (RTI International, USA), Sarah Cook -- Engaging classes in a virtual world / Sue Gregory -- Gaming in school: factors influencing the use of serious games in public schools in Middle Germany / Daniel Schultheiss, Maike Helm -- Quantitative analysis of voice and keyboard chat in a paper presentation seminar in a virtual world / Michael Gutjahr, Wolfgang B{uml}osche -- Serious games as an instrument of non-formal learning: a review of web-based learning experiences on the issue of renewable energy / Steffen Winny -- Serious games and motor learning: concepts, evidence, technology / Josef Wiemeyer, Sandro Hardy -- Clinical virtual worlds: the wider implications for professional development in healthcare / LeRoy Heinrichs, Li Fellander-Tsai, Dick Davies -- Play yourself fit: exercise + videogames = exergames / Hannah R. Marston, Philip A. McClenaghan -- Exergames for elderly persons: physical exercise software based on motion tracking within the framework of ambient assisted living / Oliver Korn ... [et al.] -- Social inclusion through virtual worlds / Hein de Graaf -- Massively multiplayer online role playing games for health communication in Brazil / Marcelo Sim{tilde}ao de Vasconcellos, Inesita Soares de Ara{acute}ujo.
Restricted to subscribers or individual electronic text purchasers.
"This book explains how digital environments can easily become familiar and beneficial for educational and professional development, with the implementation of games into various aspects of our environment"--Provided by publisher.
Mode of access: World Wide Web.
ISBN: 9781466636743 (ebook)
Standard No.: 10.4018/978-1-4666-3673-6doiSubjects--Topical Terms:
1961246
Medical care
--Computer simulation.Subjects--Index Terms:
Educational technologies
Dewey Class. No.: 371.33/44678
Serious games and virtual worlds in education, professional development, and healthcare
LDR
:03965nmm 2200421 a 4500
001
1873190
003
IGIG
005
20130807103228.0
006
m e d
007
cr bn||||m|||a
008
130807s2013 pau fob 000 0 eng d
010
$z
2012048460
020
$a
9781466636743 (ebook)
020
$z
9781466636736 (hardcover)
024
7
$a
10.4018/978-1-4666-3673-6
$2
doi
035
$a
(CaBNVSL)gtp00555480
035
$a
(OCoLC)840822530
035
$a
00072157
040
$a
CaBNVSL
$c
CaBNVSL
$d
CaBNVSL
082
0 4
$a
371.33/44678
$2
23
245
0 0
$a
Serious games and virtual worlds in education, professional development, and healthcare
$h
[electronic resource] /
$c
Klaus Bredl and Wolfgang B{uml}osche, editors.
260
$a
Hershey, Pa. :
$b
IGI Global (701 E. Chocolate Avenue, Hershey, Pennsylvania, 17033, USA),
$c
c2013.
300
$a
electronic texts (312 p.) :
$b
digital files.
504
$a
Includes bibliographical references.
505
0
$a
Concepts behind serious games and computer-based trainings in health care: immersion, presence, flow / Jana Birkenbusch, Oliver Christ -- Balancing instruction and construction in virtual world learning / Alke Martens, Dennis Maciuszek -- Not in my class you don't!: the naive association of video games with aggression as a hindrance to their use in education / Christopher J. Ferguson -- Authoring of serious games for education / Florian Mehm, Christian Reuter, Stefan G{uml}obel -- Personalized, adaptive digital educational games using narrative game-based learning objects / Stefan G{uml}obel, Florian Mehm -- Collaborative learning and game mastering in multiplayer games / Johannes Konert ... [et al.] -- Evaluation of serious games / Stefan G{uml}obel, Michael Gutjahr, Sandro Hardy -- Social presence in virtual world interviews / Elizabeth Dean (RTI International, USA), Joe Murphy (RTI International, USA), Sarah Cook -- Engaging classes in a virtual world / Sue Gregory -- Gaming in school: factors influencing the use of serious games in public schools in Middle Germany / Daniel Schultheiss, Maike Helm -- Quantitative analysis of voice and keyboard chat in a paper presentation seminar in a virtual world / Michael Gutjahr, Wolfgang B{uml}osche -- Serious games as an instrument of non-formal learning: a review of web-based learning experiences on the issue of renewable energy / Steffen Winny -- Serious games and motor learning: concepts, evidence, technology / Josef Wiemeyer, Sandro Hardy -- Clinical virtual worlds: the wider implications for professional development in healthcare / LeRoy Heinrichs, Li Fellander-Tsai, Dick Davies -- Play yourself fit: exercise + videogames = exergames / Hannah R. Marston, Philip A. McClenaghan -- Exergames for elderly persons: physical exercise software based on motion tracking within the framework of ambient assisted living / Oliver Korn ... [et al.] -- Social inclusion through virtual worlds / Hein de Graaf -- Massively multiplayer online role playing games for health communication in Brazil / Marcelo Sim{tilde}ao de Vasconcellos, Inesita Soares de Ara{acute}ujo.
506
$a
Restricted to subscribers or individual electronic text purchasers.
520
3
$a
"This book explains how digital environments can easily become familiar and beneficial for educational and professional development, with the implementation of games into various aspects of our environment"--Provided by publisher.
530
$a
Also available in print.
538
$a
Mode of access: World Wide Web.
588
$a
Description based on title screen (IGI Global, viewed April 17, 2013).
650
0
$a
Medical care
$x
Computer simulation.
$3
1961246
650
0
$a
Career development
$x
Computer simulation.
$3
1961245
650
0
$a
Virtual reality in education.
$3
589736
650
0
$a
Shared virtual environments.
$3
927218
650
0
$a
Computer games
$x
Design.
$3
553058
653
$a
Educational technologies
653
$a
Immersive education
653
$a
Serious games
653
$a
Social computing
653
$a
Virtual communities
653
$a
Virtual learning environments
700
1
$a
Bredl, Klaus.
$3
1961243
700
1
$a
B{uml}osche, Wolfgang.
$3
1961244
710
2
$a
IGI Global.
$3
1361470
776
0
$c
(Original)
$w
(DLC)2012048460
776
0 8
$i
Print version:
$z
1466636734
$z
9781466636736
$w
(DLC) 2012048460
856
4 1
$3
Chapter PDFs via platform:
$u
http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-4666-3673-6
based on 0 review(s)
Location:
ALL
電子資源
Year:
Volume Number:
Items
1 records • Pages 1 •
1
Inventory Number
Location Name
Item Class
Material type
Call number
Usage Class
Loan Status
No. of reservations
Opac note
Attachments
W9226951
電子資源
11.線上閱覽_V
電子書
EB LB1044.87 .S48 2013e
一般使用(Normal)
On shelf
0
1 records • Pages 1 •
1
Multimedia
Reviews
Add a review
and share your thoughts with other readers
Export
pickup library
Processing
...
Change password
Login