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Serious games and virtual worlds in ...
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Bredl, Klaus.
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Serious games and virtual worlds in education, professional development, and healthcare
紀錄類型:
書目-電子資源 : Monograph/item
正題名/作者:
Serious games and virtual worlds in education, professional development, and healthcare/ Klaus Bredl and Wolfgang B{uml}osche, editors.
其他作者:
Bredl, Klaus.
出版者:
Hershey, Pa. :IGI Global (701 E. Chocolate Avenue, Hershey, Pennsylvania, 17033, USA), : c2013.,
面頁冊數:
electronic texts (312 p.) :digital files.
內容註:
Concepts behind serious games and computer-based trainings in health care: immersion, presence, flow / Jana Birkenbusch, Oliver Christ -- Balancing instruction and construction in virtual world learning / Alke Martens, Dennis Maciuszek -- Not in my class you don't!: the naive association of video games with aggression as a hindrance to their use in education / Christopher J. Ferguson -- Authoring of serious games for education / Florian Mehm, Christian Reuter, Stefan G{uml}obel -- Personalized, adaptive digital educational games using narrative game-based learning objects / Stefan G{uml}obel, Florian Mehm -- Collaborative learning and game mastering in multiplayer games / Johannes Konert ... [et al.] -- Evaluation of serious games / Stefan G{uml}obel, Michael Gutjahr, Sandro Hardy -- Social presence in virtual world interviews / Elizabeth Dean (RTI International, USA), Joe Murphy (RTI International, USA), Sarah Cook -- Engaging classes in a virtual world / Sue Gregory -- Gaming in school: factors influencing the use of serious games in public schools in Middle Germany / Daniel Schultheiss, Maike Helm -- Quantitative analysis of voice and keyboard chat in a paper presentation seminar in a virtual world / Michael Gutjahr, Wolfgang B{uml}osche -- Serious games as an instrument of non-formal learning: a review of web-based learning experiences on the issue of renewable energy / Steffen Winny -- Serious games and motor learning: concepts, evidence, technology / Josef Wiemeyer, Sandro Hardy -- Clinical virtual worlds: the wider implications for professional development in healthcare / LeRoy Heinrichs, Li Fellander-Tsai, Dick Davies -- Play yourself fit: exercise + videogames = exergames / Hannah R. Marston, Philip A. McClenaghan -- Exergames for elderly persons: physical exercise software based on motion tracking within the framework of ambient assisted living / Oliver Korn ... [et al.] -- Social inclusion through virtual worlds / Hein de Graaf -- Massively multiplayer online role playing games for health communication in Brazil / Marcelo Sim{tilde}ao de Vasconcellos, Inesita Soares de Ara{acute}ujo.
標題:
Medical care - Computer simulation. -
電子資源:
http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-4666-3673-6
ISBN:
9781466636743 (ebook)
Serious games and virtual worlds in education, professional development, and healthcare
Serious games and virtual worlds in education, professional development, and healthcare
[electronic resource] /Klaus Bredl and Wolfgang B{uml}osche, editors. - Hershey, Pa. :IGI Global (701 E. Chocolate Avenue, Hershey, Pennsylvania, 17033, USA),c2013. - electronic texts (312 p.) :digital files.
Includes bibliographical references.
Concepts behind serious games and computer-based trainings in health care: immersion, presence, flow / Jana Birkenbusch, Oliver Christ -- Balancing instruction and construction in virtual world learning / Alke Martens, Dennis Maciuszek -- Not in my class you don't!: the naive association of video games with aggression as a hindrance to their use in education / Christopher J. Ferguson -- Authoring of serious games for education / Florian Mehm, Christian Reuter, Stefan G{uml}obel -- Personalized, adaptive digital educational games using narrative game-based learning objects / Stefan G{uml}obel, Florian Mehm -- Collaborative learning and game mastering in multiplayer games / Johannes Konert ... [et al.] -- Evaluation of serious games / Stefan G{uml}obel, Michael Gutjahr, Sandro Hardy -- Social presence in virtual world interviews / Elizabeth Dean (RTI International, USA), Joe Murphy (RTI International, USA), Sarah Cook -- Engaging classes in a virtual world / Sue Gregory -- Gaming in school: factors influencing the use of serious games in public schools in Middle Germany / Daniel Schultheiss, Maike Helm -- Quantitative analysis of voice and keyboard chat in a paper presentation seminar in a virtual world / Michael Gutjahr, Wolfgang B{uml}osche -- Serious games as an instrument of non-formal learning: a review of web-based learning experiences on the issue of renewable energy / Steffen Winny -- Serious games and motor learning: concepts, evidence, technology / Josef Wiemeyer, Sandro Hardy -- Clinical virtual worlds: the wider implications for professional development in healthcare / LeRoy Heinrichs, Li Fellander-Tsai, Dick Davies -- Play yourself fit: exercise + videogames = exergames / Hannah R. Marston, Philip A. McClenaghan -- Exergames for elderly persons: physical exercise software based on motion tracking within the framework of ambient assisted living / Oliver Korn ... [et al.] -- Social inclusion through virtual worlds / Hein de Graaf -- Massively multiplayer online role playing games for health communication in Brazil / Marcelo Sim{tilde}ao de Vasconcellos, Inesita Soares de Ara{acute}ujo.
Restricted to subscribers or individual electronic text purchasers.
"This book explains how digital environments can easily become familiar and beneficial for educational and professional development, with the implementation of games into various aspects of our environment"--Provided by publisher.
Mode of access: World Wide Web.
ISBN: 9781466636743 (ebook)
Standard No.: 10.4018/978-1-4666-3673-6doiSubjects--Topical Terms:
1961246
Medical care
--Computer simulation.Subjects--Index Terms:
Educational technologies
Dewey Class. No.: 371.33/44678
Serious games and virtual worlds in education, professional development, and healthcare
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Concepts behind serious games and computer-based trainings in health care: immersion, presence, flow / Jana Birkenbusch, Oliver Christ -- Balancing instruction and construction in virtual world learning / Alke Martens, Dennis Maciuszek -- Not in my class you don't!: the naive association of video games with aggression as a hindrance to their use in education / Christopher J. Ferguson -- Authoring of serious games for education / Florian Mehm, Christian Reuter, Stefan G{uml}obel -- Personalized, adaptive digital educational games using narrative game-based learning objects / Stefan G{uml}obel, Florian Mehm -- Collaborative learning and game mastering in multiplayer games / Johannes Konert ... [et al.] -- Evaluation of serious games / Stefan G{uml}obel, Michael Gutjahr, Sandro Hardy -- Social presence in virtual world interviews / Elizabeth Dean (RTI International, USA), Joe Murphy (RTI International, USA), Sarah Cook -- Engaging classes in a virtual world / Sue Gregory -- Gaming in school: factors influencing the use of serious games in public schools in Middle Germany / Daniel Schultheiss, Maike Helm -- Quantitative analysis of voice and keyboard chat in a paper presentation seminar in a virtual world / Michael Gutjahr, Wolfgang B{uml}osche -- Serious games as an instrument of non-formal learning: a review of web-based learning experiences on the issue of renewable energy / Steffen Winny -- Serious games and motor learning: concepts, evidence, technology / Josef Wiemeyer, Sandro Hardy -- Clinical virtual worlds: the wider implications for professional development in healthcare / LeRoy Heinrichs, Li Fellander-Tsai, Dick Davies -- Play yourself fit: exercise + videogames = exergames / Hannah R. Marston, Philip A. McClenaghan -- Exergames for elderly persons: physical exercise software based on motion tracking within the framework of ambient assisted living / Oliver Korn ... [et al.] -- Social inclusion through virtual worlds / Hein de Graaf -- Massively multiplayer online role playing games for health communication in Brazil / Marcelo Sim{tilde}ao de Vasconcellos, Inesita Soares de Ara{acute}ujo.
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http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-4666-3673-6
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