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Thinking outside the console: A new ...
~
Gardiner, Bryan.
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Thinking outside the console: A new generation of video game developers fight for independence.
Record Type:
Electronic resources : Monograph/item
Title/Author:
Thinking outside the console: A new generation of video game developers fight for independence./
Author:
Gardiner, Bryan.
Description:
23 p.
Notes:
Source: Masters Abstracts International, Volume: 44-01, page: 0014.
Contained By:
Masters Abstracts International44-01.
Subject:
Journalism. -
Online resource:
http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=1427944
ISBN:
9780542208898
Thinking outside the console: A new generation of video game developers fight for independence.
Gardiner, Bryan.
Thinking outside the console: A new generation of video game developers fight for independence.
- 23 p.
Source: Masters Abstracts International, Volume: 44-01, page: 0014.
Thesis (M.A.)--University of Southern California, 2005.
As the video game industry continues to grow and consolidate its power, creative game development seems to be less and less of a concern for many of the world's largest game publishers. Much like Hollywood, the gaming landscape of today is littered with sequels and franchises.
ISBN: 9780542208898Subjects--Topical Terms:
576107
Journalism.
Thinking outside the console: A new generation of video game developers fight for independence.
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Source: Masters Abstracts International, Volume: 44-01, page: 0014.
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Adviser: William Celis.
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Thesis (M.A.)--University of Southern California, 2005.
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As the video game industry continues to grow and consolidate its power, creative game development seems to be less and less of a concern for many of the world's largest game publishers. Much like Hollywood, the gaming landscape of today is littered with sequels and franchises.
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But flying in the face of the industry's increasingly conservative business practices, a handful of new video game programs, like the University of Southern California's Interactive Media program, are trying to reverse this trend and instill a sense of creativity and playful experimentation back into this popular medium.
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In addition to looking at corporate structure of the gaming industry, the author examines the ideology of this new generation of game developers, what they can expect when they enter the field, and some possible avenues for a more independent and creative video game future.
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http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=1427944
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