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Design and evaluation of real-time v...
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Sat, Batu.
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Design and evaluation of real-time voice-over-IP (VoIP) systems with high perceptual conversational quality.
紀錄類型:
書目-語言資料,印刷品 : Monograph/item
正題名/作者:
Design and evaluation of real-time voice-over-IP (VoIP) systems with high perceptual conversational quality./
作者:
Sat, Batu.
面頁冊數:
167 p.
附註:
Source: Dissertation Abstracts International, Volume: 72-06, Section: B, page: .
Contained By:
Dissertation Abstracts International72-06B.
標題:
Engineering, Electronics and Electrical. -
電子資源:
http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=3452265
ISBN:
9781124584935
Design and evaluation of real-time voice-over-IP (VoIP) systems with high perceptual conversational quality.
Sat, Batu.
Design and evaluation of real-time voice-over-IP (VoIP) systems with high perceptual conversational quality.
- 167 p.
Source: Dissertation Abstracts International, Volume: 72-06, Section: B, page: .
Thesis (Ph.D.)--University of Illinois at Urbana-Champaign, 2010.
This research addresses real-time multimedia communication systems that can achieve high perceptual quality for their users. It focuses on the fundamental understanding of multiple quality aspects perceived and their trade-offs in the design of run-time control schemes that adapt to changing network conditions and expectations of the users of a system.
ISBN: 9781124584935Subjects--Topical Terms:
626636
Engineering, Electronics and Electrical.
Design and evaluation of real-time voice-over-IP (VoIP) systems with high perceptual conversational quality.
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Source: Dissertation Abstracts International, Volume: 72-06, Section: B, page: .
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Adviser: Benjamin W. Wah.
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Thesis (Ph.D.)--University of Illinois at Urbana-Champaign, 2010.
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520
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Firstly, we have developed a methodology and test-bed to objectively and subjectively evaluate VoIP systems under repeatable and fair conditions using a black-box approach. We have applied this methodology and test-bed on four commonly used VoIP systems: Skype, Google-Talk, Windows Live and Yahoo Messenger. The results show that different systems operate differently in coping with network imperfections such as jitter and loss. We also observe that systems do not change their operation as a function of the one-way delay of the connection, or of the turn-taking frequency of the conversation. The results show thatWindows Live is preferred under a significant set of conditions, but none of the systems is dominant under all conditions.
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Secondly, we have developed a general model of pair-wise subjective comparisons, based on individually identified properties, axioms and lemmas, that models comparisons on a continuous operating curve with a single control parameter. The model provides a basis for developing the method to schedule adaptive off-line subjective tests and for identifying the optimal point by fusing the information obtained from separate subjective evaluations on the same operating curve. The model can be used for formulating and solving any type of pair-wise comparison problem that exhibits the same properties identified. The model is flexible to allow the existence of multiple optimal points on an operating curve and includes a belief function framework that can guide the search for optimal points efficiently. Furthermore, the model is built on a statistical framework that allows for the confidence of individual evaluation results to be represented in the conclusiveness of the combined belief function.
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Thirdly, we have developed a method for tackling the control design problem of finding the optimal point in an N-dimensional space, which includes all the metrics that affect quality. The overall problem is transformed into two independent problems of finding the optimal point on a continuous but one-dimensional curve, and learning the mapping on a set of curves that adequately spans the K-dimensional (K < N) curve space, where K stands for the number of metrics characterizing the network and conversational conditions.
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Fourthly, we have applied the methodology to the design of play-out scheduling control for VoIP systems by conducting subjective tests and by learning from them under a comprehensive set of network and conversational conditions. We have also verified the accuracy and efficiency of our methodology using exhaustive subjective tests on a subset of the network and conversational conditions. The verification of our methodology on a real-life application also justified our model of pair-wise subjective comparisons and our optimal algorithm to adaptively choose upcoming comparisons using information learned from previously conducted tests.
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Lastly, we have generalized the learned results in the design of play-out scheduling control to conditions that are unseen at design time and observed only at run-time. Along with design choices in other components of the architecture, this results in a VoIP system that can achieve higher and more consistent perceptual quality than other four VoIP systems analyzed. We have also shown that our system performs very close to a non-causal ideal system where the POS decisions are made optimally using future information. (Abstract shortened by UMI.)
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