Language:
English
繁體中文
Help
回圖書館首頁
手機版館藏查詢
Login
Back
Switch To:
Labeled
|
MARC Mode
|
ISBD
Mapping Gaming Infrastructures.
~
Candy, Graham.
Linked to FindBook
Google Book
Amazon
博客來
Mapping Gaming Infrastructures.
Record Type:
Language materials, printed : Monograph/item
Title/Author:
Mapping Gaming Infrastructures./
Author:
Candy, Graham.
Description:
86 p.
Notes:
Source: Masters Abstracts International, Volume: 49-02, page: 0843.
Contained By:
Masters Abstracts International49-02.
Subject:
Anthropology, Cultural. -
Online resource:
http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=MR67300
ISBN:
9780494673003
Mapping Gaming Infrastructures.
Candy, Graham.
Mapping Gaming Infrastructures.
- 86 p.
Source: Masters Abstracts International, Volume: 49-02, page: 0843.
Thesis (M.A.)--Concordia University (Canada), 2010.
This thesis works through a series of arguments emphasizing the ways in which gaming practices are shaped by unique intersections of garners' desires, game designs and material infrastructures. This work consists of three main parts. First, I argue that by viewing online games as sites of contrived contingency we can better understand why diverse social forms have so quickly developed in online gaming environments. Secondly, I suggest a new method to approach studying these technosocial environments through developing what I call ethnography of gaming infrastructure . Lastly, through focusing on one technological artefact -- ping, I equip my ethnography of gaming infrastructure to demonstrate how uniquely game related manifestations of technology are re-mapping the geographies of both local and global social forms.
ISBN: 9780494673003Subjects--Topical Terms:
735016
Anthropology, Cultural.
Mapping Gaming Infrastructures.
LDR
:01565nam 2200253 4500
001
1402366
005
20111028110451.5
008
130515s2010 ||||||||||||||||| ||eng d
020
$a
9780494673003
035
$a
(UMI)AAIMR67300
035
$a
AAIMR67300
040
$a
UMI
$c
UMI
100
1
$a
Candy, Graham.
$3
1681546
245
1 0
$a
Mapping Gaming Infrastructures.
300
$a
86 p.
500
$a
Source: Masters Abstracts International, Volume: 49-02, page: 0843.
502
$a
Thesis (M.A.)--Concordia University (Canada), 2010.
520
$a
This thesis works through a series of arguments emphasizing the ways in which gaming practices are shaped by unique intersections of garners' desires, game designs and material infrastructures. This work consists of three main parts. First, I argue that by viewing online games as sites of contrived contingency we can better understand why diverse social forms have so quickly developed in online gaming environments. Secondly, I suggest a new method to approach studying these technosocial environments through developing what I call ethnography of gaming infrastructure . Lastly, through focusing on one technological artefact -- ping, I equip my ethnography of gaming infrastructure to demonstrate how uniquely game related manifestations of technology are re-mapping the geographies of both local and global social forms.
590
$a
School code: 0228.
650
4
$a
Anthropology, Cultural.
$3
735016
650
4
$a
Multimedia Communications.
$3
1057801
690
$a
0326
690
$a
0558
710
2
$a
Concordia University (Canada).
$3
1018569
773
0
$t
Masters Abstracts International
$g
49-02.
790
$a
0228
791
$a
M.A.
792
$a
2010
856
4 0
$u
http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=MR67300
based on 0 review(s)
Location:
ALL
電子資源
Year:
Volume Number:
Items
1 records • Pages 1 •
1
Inventory Number
Location Name
Item Class
Material type
Call number
Usage Class
Loan Status
No. of reservations
Opac note
Attachments
W9165505
電子資源
11.線上閱覽_V
電子書
EB
一般使用(Normal)
On shelf
0
1 records • Pages 1 •
1
Multimedia
Reviews
Add a review
and share your thoughts with other readers
Export
pickup library
Processing
...
Change password
Login