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Beyond button-pushing: A look at sua...
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Hakima, Aliyah M.
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Beyond button-pushing: A look at suasion in gameplay through player, memory, and the rhetoric of gameplay.
紀錄類型:
書目-語言資料,印刷品 : Monograph/item
正題名/作者:
Beyond button-pushing: A look at suasion in gameplay through player, memory, and the rhetoric of gameplay./
作者:
Hakima, Aliyah M.
面頁冊數:
195 p.
附註:
Source: Masters Abstracts International, Volume: 49-02, page: 0748.
Contained By:
Masters Abstracts International49-02.
標題:
Speech Communication. -
電子資源:
http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=1482040
ISBN:
9781124231754
Beyond button-pushing: A look at suasion in gameplay through player, memory, and the rhetoric of gameplay.
Hakima, Aliyah M.
Beyond button-pushing: A look at suasion in gameplay through player, memory, and the rhetoric of gameplay.
- 195 p.
Source: Masters Abstracts International, Volume: 49-02, page: 0748.
Thesis (M.A.)--The University of Alabama, 2010.
This study explores the connection between the rhetorical canon of memory and gameplay as a rhetorical activity. Gameplay is discussed as a form of computer-mediated communication, or CMC, that is decidedly ethical. Gameplay is composed of an external memory system, lectio, and meditatio. This study includes implications for both rhetorical and coercive gameplay structures. This study conceptualizes gameplay through Barry Brummett's post-modern epistemology as an intersubjective rhetorical activity between game designers and players, where players experience an observational looping effect. This study uses Sonja K. Foss' method of Generative Criticism complemented by Giorgio Agamben's method of Archeology in order to study gameplay as a rhetorical construct. Four videogames, Super Mario Brothers 3, World of Warcraft, America's Army 3, and Grand Theft Auto IV: Liberty City are analyzed using the memoria concepts of lectio and meditatio discussed by Mary Carruthers.
ISBN: 9781124231754Subjects--Topical Terms:
1017408
Speech Communication.
Beyond button-pushing: A look at suasion in gameplay through player, memory, and the rhetoric of gameplay.
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