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3D automotive modeling = an insider'...
~
Gahan, Andrew.{me_controlnum}
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3D automotive modeling = an insider's guide to 3D car modeling and design for games and film /
Record Type:
Electronic resources : Monograph/item
Title/Author:
3D automotive modeling/ Andrew Gahan.
Reminder of title:
an insider's guide to 3D car modeling and design for games and film /
Author:
Gahan, Andrew.{me_controlnum}
Published:
Boston :Focal Press, : 2010.,
Description:
1 online resource.
[NT 15003449]:
Military Hummer/APC hybrid (low poly) -- 'Duster' Muscle Car Concept (low poly) -- "Chicago Gangster" Hot Rod Concept (low poly) -- D.I.P.R.I.P Car (From the game D.I.P.R.I.P) (low poly) -- Futuristic Concept Car (high poly) -- Land Rover Discovery 4 (high poly) -- 1971 Plymouth Barracuda -- Construction Crane (high poly) -- Subaru Imprezza/Ford Focus RS style Concept Car (high poly) -- Futuristic Mobile Suit (Robot vehicle).
Subject:
Computer graphics. -
Online resource:
http://www.sciencedirect.com/science/book/9780240814285
ISBN:
9780240814285 (electronic bk.)
3D automotive modeling = an insider's guide to 3D car modeling and design for games and film /
Gahan, Andrew.{me_controlnum}
3D automotive modeling
an insider's guide to 3D car modeling and design for games and film /[electronic resource] :Andrew Gahan. - Boston :Focal Press,2010. - 1 online resource.
Military Hummer/APC hybrid (low poly) -- 'Duster' Muscle Car Concept (low poly) -- "Chicago Gangster" Hot Rod Concept (low poly) -- D.I.P.R.I.P Car (From the game D.I.P.R.I.P) (low poly) -- Futuristic Concept Car (high poly) -- Land Rover Discovery 4 (high poly) -- 1971 Plymouth Barracuda -- Construction Crane (high poly) -- Subaru Imprezza/Ford Focus RS style Concept Car (high poly) -- Futuristic Mobile Suit (Robot vehicle).
Master techniques from top automotive designers and world-class game developers with this insider's guide to designing and modeling 3D vehicles. With techniques demonstrated in 3ds Max, Maya, XSI, and Photoshop, 3D Automotive Modeling starts with a fantastic series of hot concept designs and continues by offering a full hands-on modeling tutorial for each. Some of the very best designers and modelers from across the globe take you through their processes step-by-step, giving you the tips, tricks, and short-cuts that true professionals use. 3D Automotive Modeling features tutorials from Honda, Toyota, and Mercedes-Benz designers, as well as modelers from Sony Computer Entertainment, Lucas Arts, and Simbin-artists who have worked on some of the biggest games in the industry, including the MotorStorm series.
ISBN: 9780240814285 (electronic bk.)
Source: 1097059:10914861Elsevier Science & Technologyhttp://www.sciencedirect.comSubjects--Topical Terms:
517127
Computer graphics.
Index Terms--Genre/Form:
542853
Electronic books.
LC Class. No.: T385 / .G34 2010
Dewey Class. No.: 006.6/93
3D automotive modeling = an insider's guide to 3D car modeling and design for games and film /
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an insider's guide to 3D car modeling and design for games and film /
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Andrew Gahan.
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Military Hummer/APC hybrid (low poly) -- 'Duster' Muscle Car Concept (low poly) -- "Chicago Gangster" Hot Rod Concept (low poly) -- D.I.P.R.I.P Car (From the game D.I.P.R.I.P) (low poly) -- Futuristic Concept Car (high poly) -- Land Rover Discovery 4 (high poly) -- 1971 Plymouth Barracuda -- Construction Crane (high poly) -- Subaru Imprezza/Ford Focus RS style Concept Car (high poly) -- Futuristic Mobile Suit (Robot vehicle).
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Master techniques from top automotive designers and world-class game developers with this insider's guide to designing and modeling 3D vehicles. With techniques demonstrated in 3ds Max, Maya, XSI, and Photoshop, 3D Automotive Modeling starts with a fantastic series of hot concept designs and continues by offering a full hands-on modeling tutorial for each. Some of the very best designers and modelers from across the globe take you through their processes step-by-step, giving you the tips, tricks, and short-cuts that true professionals use. 3D Automotive Modeling features tutorials from Honda, Toyota, and Mercedes-Benz designers, as well as modelers from Sony Computer Entertainment, Lucas Arts, and Simbin-artists who have worked on some of the biggest games in the industry, including the MotorStorm series.
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Gahan, Andrew.
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TEF
based on 0 review(s)
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Items
1 records • Pages 1 •
1
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W9134962
電子資源
11.線上閱覽_V
電子書
EB T385 .G34 2010
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1 records • Pages 1 •
1
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