Linked to FindBook      Google Book      Amazon      博客來     
  • 3D game engine design = a practical approach to real-time computer graphics /
  • Record Type: Language materials, printed : Monograph/item
    Title/Author: 3D game engine design/ David H. Eberly.
    Reminder of title: a practical approach to real-time computer graphics /
    Author: Eberly, David H.
    Published: Amsterdam ;Elsevier Morgan Kaufmann, : c2007.,
    Description: xxii, 1018 p. :ill. (some col.) ;25 cm. +1 CD-ROM (4 3/4 in.)
    Notes: CD-ROM contains project files for Microsoft Visual Studio (6.0, 7.0, 7.1, 8.0), project files for Apple's Xcode 2.3, and makefiles for Linux.--P. [4] of cover.
    [NT 15003449]: Preface; 1 Introduction; 2 The Graphics System; 3 Renderers; 4 Special Effects Using Shaders; 5 Scene Graphs; 6 Scene Graph Compilers; 7 Memory Management; 8 Controller-Based Animation; 9 Spatial Sorting; 10 Level of Detail; 11 Terrain; 12 Collision Detection; 13 Physics; 14 Object-Oriented Infrastructure; 15 Mathematical Topics; Bibliography; Index.
    Subject: Computer games - Programming. -
    Online resource: http://www.sciencedirect.com/science/book/9780122290633An electronic book accessible through the World Wide Web; click for information
    ISBN: 0122290631
Location:  Year:  Volume Number: 
Items
  • 1 records • Pages 1 •
  • 1 records • Pages 1 •
Multimedia
Reviews
Export
pickup library
 
 
Change password
Login