Real-time programming.
概要
| 作品: | 20 作品在 5 項出版品 5 種語言 | |
|---|---|---|
書目資訊
Debugging embedded and real-time systems = the art, science, technology, and tools of real-time system debugging /
by:
(書目-電子資源)
Operational Semantics for Timed Systems = A Non-standard Approach to Uniform Modeling of Timed and Hybrid Systems /
by:
(書目-語言資料,印刷品)
3D game engine architecture : = engineering real-time applications with Wild Magic /
by:
(書目-語言資料,印刷品)
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