Computer graphics.
Overview
Works: | 659 works in 114 publications in 114 languages |
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Titles
Computer graphics for architects, engineers, and environmental designers : = an introduction to computer graphics for architects, engineers, landscape architects, land use planners, and environmental consultants /
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Japanese game graphics : = behind the scenes of your favorite games /
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Visuelle Kreativitat : = Kreativitatstechniken fur neue Bildwelten in Werbung, 3-D-Animation & Computer-Games /
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In the future : = entertainment design at Art Center College of Design /
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Making movies on your PC : = dream up, design, and direct 3-D movies /
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Advanced animation and rendering techniques : = theory and practics /
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Computer visualization : = graphics techniques for scientific and engineering analysis /
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Drawing on the PC : = a non-artist's guide to Corel Draw, Micrografx Designer, and many others /
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Principles of three-dimensional computer animation : = modeling, rendering, and animating with 3D computer graphics /
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3D game engine design : = a practical approach to real-time computer graphics /
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Chaos and fractals : = a computer graphical journey : ten year compilation of advanced research /
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OpenGL programming guide : = the official guide to learning OpenGL, version 1.2 /
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Non-photorealistic computer graphics : = modeling, rendering, and animation /
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Andrew Glassner's other notebook : = further recreations in computer graphics /
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3-D computer graphics : = a mathematical introduction with OpenGL /
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OpenGL programming guide : = the official guide to learning OpenGL, version 1.4 /
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3D game engine architecture : = engineering real-time applications with Wild Magic /
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GPU gems : = programming techniques, tips, and tricks for real-time graphics /
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GPU gems 2 : = programming techniques for high-performance graphics and general-purpose computation /
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On line and on paper = visual representations, visual culture, and computer graphics in design engineering /
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Think globally, act regionally : = GIS and data visualization for social science and public policy research /
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3d modeling and animation = synthesis and analysis techniques for the human body /
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Digital geometry = geometric methods for digital picture analysis /
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Paint shop pro 8 solutions = create, edit, and optimize your graphics /
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Computer graphics and multimedia = applications, problems and solutions /
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Adobe Photoshop 5.0 for photographers : = an illustrated guide to image editing and manipulation in Photoshop /
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Think globally, act regionally : = GIS and data visualization for social science and public policy research /
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Concept design.. 2,. works from seven Los Angeles entertainment designers and seventeen guest designers /
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The designer's apprentice : = automating Photoshop, Illustrator, and InDesign in Adobe Creative Suite 3 /
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ObjectCraft : = a graphical programming tool for object-oriented applications /
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Walkthroughs and flybys CD : = over 500 megabytes of the best animated presentations /
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Computer graphics software construction : = using the Pascal language /
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Beyond the third dimension : = geometry, computer graphics, and higher dimensions /
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Reinventing communication : = a guide to using visual language for planning, problem solving, and reengineering /
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Applying AutoCAD : = a step-by-step approach for AutoCAD release 12 /
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Interactive computer graphics : = a top-down approach with OpenGL /
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Density prediction for importance sampling in realistic image synthesis /
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Real world Adobe Photoshop 7 : = industrial strength production techniques /
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The visualization toolkit : = an object-oriented approach to 3-D graphics /
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ArtFutura 2003 : = pintura estirada #2 : la palabra pintada = stretched paint #2 : the painted word.
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A guide to computer animation : = for TV, games, multimedia and web /
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The Cg tutorial : = the definitive guide to programmable real-time graphics /
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Complete Maya programming.. Volume II,. An in-depth guide to 3D fundamentals, geometry, and modeling /
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Digital geometry : = geometric methods for digital picture analysis /
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Graphics with Mathematica : = fractals, Julia sets, patterns and natural forms /
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Computer graphics and virtual environments : = from realism to real-time /
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Visual statistics : = seeing data with dynamic interactive graphics /
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3D game engine design : = a practical approach to real-time computer graphics /
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Adobe Photoshop CS = photographer's guide : picture-perfect techniques for film and digital photographers /
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Lightwave 3D 8 cartoon character creation.. Volume 1,. Modeling & texturing
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Lightwave 3D 8 cartoon character creation.. Volume 2,. Rigging & animation
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3D game engine architecture = engineering real-time applications with Wild Magic /
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Essential lightwave 3D 8 = the fastest and easiest way to master lightwave /
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OpenGL programming guide : = the official guide to learning OpenGL, version 2.1 /
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Computer Graphics and Geometric Modeling = Implementation and Algorithms /
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Digital Design of Nature = Computer Generated Plants and Organics /
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Digital illustration : = a master class in creative image-making /
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An Introduction to Computer Graphics and Creative 3-D Environments
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Essential lightwave v9 = the fastest and easiest way to master LightWave 3D /
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Interactive computer graphics : = data structures, algorithms, languages /
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Computer graphics for artists. = environments and characters /. II
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From design into print : = preparing graphics and text for professional printing /
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3D game engine design = a practical approach to real-time computer graphics /
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3ds Max modeling for games = insider's guide to game character, vehicle, and environment modeling /
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Adobe Photoshop CS3 for photographers = a professional image editor's guide to the creative use of Photoshop for the Macintosh and PC /
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Symbol spotting in digital libraries = focused retrieval over graphic-rich document collections /
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Interactive 3D multimedia content = models for creation, management, search and presentation /
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Innovative design and creation of visual interfaces = advancements and trends /
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Computer and computing technologies in agriculture VIII = 8th IFIP WG 5.14 International Conference, CCTA 2014, Beijing, China, September 16-19, 2014 : revised selected papers /
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ICTs for improving patients rehabilitation research techniques = Second International Workshop, REHAB 2014, Oldenburg, Germany, May 20-23, 2014 : revised selected papers /
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Pattern recognition = 37th German Conference, GCPR 2015, Aachen, Germany, October 7-10, 2015 : proceedings /
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Geometric science of information = second International Conference, GSI 2015, Palaiseau, France, October 28-30, 2015 : proceedings /
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Knowledge science, engineering and management = 8th International Conference, KSEM 2015, Chongqing, China, October 28-30, 2015 : proceedings /
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The complete guide to Blender graphics = computer modeling and animation /
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HCI International 2016 - Posters' extended abstracts = 18th International Conference, HCI International 2016 Toronto, Canada, July 17-22, 2016 : proceedings.. Part II /
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HCI International 2016 - Posters' extended abstracts = 18th International Conference, HCI International 2016, Toronto, Canada, July 17-22, 2016 : proceedings.. Part I /
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Data fluency = empowering your organization with effective data communication /
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Windows visualization programming with C/C++ : = 3D visualization, simulation, and virtual reality /
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Programming in 3 dimensions 3-D graphics, ray tracing, and animation /
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Applications of spatial data structures : = computer graphics, image processing, and GIS /
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Creative Suite 3 integration : = Photoshop, Illustrator, InDesign, Dreamweaver, Flash Pro, Acrobat, Bridge and Version Cue /
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Non-photorealistic computer graphics = modeling, rendering, and animation /
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Universal Artificial Intellegence = Sequential Decisions Based on Algorithmic Probability /
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Product engineering = tools and methods based on virtual reality /
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Pyramid algorithms : = a dynamic programming approach to curves and surfaces for geometric modeling /
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Adobe CS4 Web workflows : = building Web sites with Adobe Creative Suite 4 /
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Animating with Blender = how to create short animations from start to finish /
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Complete Maya programming = an extensive guide to MEL and the C++ API /
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Creative Photoshop CS4 = digital illustration and art techniques /
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Game art complete = all-in-one : learn Maya, 3ds Max, zBrush, and Photoshop winning techniques /
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Painter 11 for photographers = creating painterly images step by step /
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Essential lightwave v9 : = the fastest and easiest way to master LightWave 3D /
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100% Photoshop = creating stunning illustrations without using any photographs /
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3D automotive modeling = an insider's guide to 3D car modeling and design for games and film /
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Creative Photoshop = digital illustration and art techniques covering Photoshop CS3 /
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Creative Suite 3 integration = Photoshop, Illustrator, InDesign, Dreamweaver, Flash Pro, Acrobat, Bridge and Version Cue /
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Digital sculpting with Mudbox = essential tools and techniques for artists /
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Networked graphics DUP_1 = building networked games and virtual environments /
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Light & skin interactions DUP_1 = simulations for computer graphics applications /
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Game design workshop : = a playcentric approach to creating innovative games /
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Augmented reality art = from an emerging technology to a novel creative medium /
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Transactions on computational science XXIII = special issue on cyberworlds /
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High-performance deformable image registration algorithms for manycore processors
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Computer-assisted and robotic endoscopy = First International Workshop, CARE 2014, Held in Conjunction with MICCAI 2014, Boston, MA, USA, September 18, 2014 : revised selected papers /
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Visio services quick guide = using Visio with Sharepoint 2013 and Office 365 /
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Advances in visual informatics = 4th International Visual Informatics Conference, IVIC 2015, Bangi, Malaysia, November 17-19, 2015 : proceedings /
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Advances in artificial intelligence and soft computing = 14th Mexican International Conference on Artificial Intelligence, MICAI 2015, Cuernavaca, Morelos, Mexico, October 25-31, 2015 : proceedings.. Part I /
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Advances in artificial intelligence and its applications = 14th Mexican International Conference on Artificial Intelligence, MICAI 2015, Cuernavaca, Morelos, Mexico, October 25-31, 2015 : proceedings.. Part II /
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Algorithms and computation = 26th International Symposium, ISAAC 2015, Nagoya, Japan, December 9-11, 2015 : proceedings /
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Analysis of images, social networks and texts = 4th International Conference, AIST 2015, Yekaterinburg, Russia, April 9-11, 2015 : revised selected papers /
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Technological innovation for cyber-physical systems = 7th IFIP WG 5.5/SOCOLNET Advanced Doctoral Conference on Computing, Electrical and Industrial Systems, DoCEIS 2016, Costa de Caparica, Portugal, April 11-13, 2016 : proceedings /
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Time-of-flight and structured light depth cameras = technology and applications /
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Signage and wayfinding design = a complete guide to creating environmental graphic design systems /
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Storytelling with data = a data visualization guide for business professionals /
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Adobe Photoshop Elements in one hour : = [versions 8 & 9 for] Windows & Macintosh /
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UI/UX meet up : = inspiring user interface and user experience design /
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The Adobe Illustrator CS4 wow! book : = tips, tricks, and techniques from 100 top illustrator artists /
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Digital heritage = progress in cultural heritage: documentation, preservation, and protection : 6th International Conference, EuroMed 2016, Nicosia, Cyprus, October 31 - November 5, 2016 : proceedings.. Part I /
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Digital heritage = progress in cultural heritage: documentation, preservation, and protection : 6th International Conference, EuroMed 2016, Nicosia, Cyprus, October 31 - November 5, 2016 : proceedings.. Part II /
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Audio visualization using ThMAD = realtime graphics rendering for Ubuntu Linux /
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Image quality assessment of computer-generated images = based on machine learning and soft computing /
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Advanced audio visualization using ThMAD = creating amazing graphics with open source software /
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Clinical rehabilitation experience utilizing serious games = rehabilitation technology and a technical concept for health data collection /
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Technological innovation for smart systems = 8th IFIP WG 5.5/SOCOLNET Advanced Doctoral Conference on Computing, Electrical and Industrial Systems, DoCEIS 2017, Costa de Caparica, Portugal, May 3-5, 2017 : proceedings /
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Modeling and animation using Blender = Blender 2.80 : the rise of Eevee /
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Game design workshop = a playcentric approach to creating innovative games /
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Multi-platform graphics programming with Kivy = basic analytical programming for 2D, 3D, and stereoscopic design /
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Up and running with AutoCAD 2021 = 2D and 3D drawing, design and modeling /
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Beginning PBR texturing = learn physically based rendering with allegorithmic's substance painter /
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Perspective warps and distorts with Adobe tools.. Volume 1,. Putting a new twist on Photoshop
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Beginner's guide to Unity Shader Graph = create immersive game worlds using Unity's Shader tool /
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Up and running with AutoCAD 2023 = 2D and 3D drawing, design and modeling /
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Designing for the digital age : = how to create human-centered products and services /
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Animation from pencils to pixels : = classical techniques for digital animators /
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The Complete guide to Blender graphics : = computer modeling and animation /
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Advances in visual computing = 10th International Symposium, ISVC 2014, Las Vegas, NV, USA, December 8-10, 2014 : proceedings.. Part I /
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Advances in visual computing = 10th International Symposium, ISVC 2014, Las Vegas, NV, USA, December 8-10, 2014 : proceedings.. Part II /
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Discrete and computational geometry and graphs = 18th Japan Conference, JCDCGG 2015, Kyoto, Japan, September 14-16, 2015 : revised selected papers /
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Advances in visual computing = 12th International Symposium, ISVC 2016, Las Vegas, NV, USA, December 12-14, 2016 : proceedings.. Part II /
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Using R and RStudio for data management, statistical analysis, and graphics
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Eye tracking : = a comprehensive guide to methods, paradigms and measures /
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Augmented reality art = from an emerging technology to a novel creative medium /
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Designing immersive video games using 3DUI technologies = improving the gamer's user experience /
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Geometric algebra applications.. Vol. I,. Computer vision, graphics and neurocomputing
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The digital Renaissance = classic painting techniques in Painter and Photoshop /
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Virtual, augmented and mixed reality = 9th International Conference, VAMR 2017, held as part of HCI International 2017, Vancouver, BC, Canada, July 9-14, 2017 : proceedings /
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Immersive 3D design visualization = with Autodesk Maya and Unreal Engine 4 /
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Coding art = the four steps to creative programming with the processing language /
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Generating a new reality = from autoencoders and adversarial networks to deepfakes /
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Beginning Windows mixed reality programming = for HoloLens and mixed reality headsets /
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Practical Paint.NET = the powerful no-cost image editor for Microsoft Windows /
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Accurate layer selections using Photoshop's selection tools = use Photoshop and Illustrator to refine your artwork /
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Beginning VFX with Autodesk Maya = create industry-standard visual effects from scratch /
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Introduction to Blender 3.0 = learn organic and architectural modeling, lighting, materials, painting, rendering, and compositing with Blender /
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Augmented reality art = from an emerging technology to a novel creative medium /
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Building quality shaders for Unity® = using shader graphs and HLSL shaders /
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Visual data insights using SAS ODS graphics = a guide to communication-effective data visualization /
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Perspective warps and distorts with Adobe Tools. = Putting a new twist on illustrator. Volume 2 :
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Virtual bio-instrumentation : = biomedical, clinical, and healthcare applications in LabVIEW /
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