Morgan Kaufmann series in computer graphics and geometric modeling

書目資訊
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level of detail for 3d graphics /
level of detail for 3d graphics /
curves and surfaces for cagd :
curves and surfaces for cagd :
warping and morphing of graphical ob...
warping and morphing of graphical objects /
curves and surfaces in geometric mod...
curves and surfaces in geometric modeling :
understanding virtual reality dup_1
understanding virtual reality dup_1
level of detail for 3d graphics
level of detail for 3d graphics
mel scripting for maya animators /
mel scripting for maya animators /
curves and surfaces for cagd
curves and surfaces for cagd
geometric tools for computer graphics
geometric tools for computer graphics
advanced graphics programming using ...
advanced graphics programming using opengl
texturing & modeling
texturing & modeling
digital video and hdtv
digital video and hdtv
complete maya programming
complete maya programming
point-based graphics /
point-based graphics /
complete maya programming.
complete maya programming.
principles of digital image synthesis /
principles of digital image synthesis /
point-based graphics
point-based graphics
geometric algebra for computer science :
geometric algebra for computer science :
digital geometry
digital geometry
real-time shader programming :
real-time shader programming :
 
 
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