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HCI international 2022 - late breaki...
International Conference on Human-Computer Interaction (2022 :)

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  • HCI international 2022 - late breaking posters = 24th International Conference on Human-Computer Interaction, HCII 2022, virtual event, June 26-July 1, 2022 : proceedings.. Part I /
  • 紀錄類型: 書目-電子資源 : Monograph/item
    正題名/作者: HCI international 2022 - late breaking posters/ edited by Constantine Stephanidis ... [et al.].
    其他題名: 24th International Conference on Human-Computer Interaction, HCII 2022, virtual event, June 26-July 1, 2022 : proceedings.
    其他題名: HCII 2022
    其他作者: Stephanidis, Constantine.
    團體作者: International Conference on Human-Computer Interaction
    出版者: Cham :Springer Nature Switzerland : : 2022.,
    面頁冊數: xxxv, 716 p. :ill. (chiefly color), digital ;24 cm.
    內容註: HCI Theory and Practice -- Can Eye Tracking with Pervasive Webcams Replace Dedicated Eye Trackers? An Experimental Comparison of Eye-Tracking Performance -- The Orientation to Physicality and Physical Objects in the Digitalized World -- Extended, Distributed, and Predictive: Sketches of a Generative Theory of Interaction for HCI -- Leveraging Temporal Causal Discovery Framework to Explore Event-Related EEG Connectivity -- Mirror Neurons as a Potential Confounder in Thought-Based Device Control using Brain Computer Interfaces with fNIRS -- An Experimental Method for Studying Complex Choices -- Gaze-Enhanced User Interface for Real-Time Video Surveillance -- Cyber Security Table-Top Exercise Gamification with Dynamic Scenario for Qualification Assessment -- Motivating Subscription of Video-on-demand in Mainland China A Push-Pull-Mooring Perspective -- Targeted Training Improves Security Culture -- Identification of Physical-Digital Ecosystem Personalization Factors -- Design of a Portable Interface for Vibrotactile Feedback Applications -- Predicting Gender via Eye Movements -- Creative Design Diffusion Model under Agglomerate Effect--Transformation of Creative Clusters from Weak Connection to Strong Connection -- BrainActivity1: A Framework of EEG Data Collection and Machine Learning Analysis for College Students -- Accessibility, Usability, and UX Design -- Kick-starting Ready-to-Go Assets to Speed up Motion Design Development for Mobile Devices -- LICOR: Beyond the Design System - A Proposal to Empower Teams to Develop Software in Compliance with the Principles of Accessibility, Usability, and Privacy by Design in the Extreme Contexts and Challenging Domains Post-COVID-19 -- Design for Positive UX: from Experience Categories to Psychological Needs -- Do ICT Competence in and ICT Service Use Affect Life Satisfaction? Focusing on Mobile ICT Services -- Understanding Users' Perception of Cute Aesthetics in Mobile Interface Design -- The Impact of Personality on Gamification Interfaces -- Human-Computer Interaction Challenges and Opportunities in the Arab World Design Education -- A Novel System Based on a Smart Toy Responding to Child's Facial Expressions: Potential Use in Early Treatment of Autism Spectrum Disorders -- Assistive Technology on Demand (AToD) + Morphic 2.0 - Changing What is Possible with Assistive Technologies and Who Can Benefit -- Research on the Design of Series Emoticons Based on the User Cognition Experiment -- Empathy Between Designers in the Design Synthesis Stage -- Model Proposal of Designerly Ways of Material Thinking from the Viewpoints of Sustainable Transitions -- Tactile Cognition and Art Product Design for The Blind Based on Emotional Interaction -- HCI Research and Design across Cultures -- Comparison of Online Transportation Policy Problems Between Major Cities in Indonesia -- The Cross-Cultural Acceptance of Japanese Animation, Analysis of Social Media -- Character Evaluation and Derivative Product Design of "Hetalia" Based on Kansei Image -- Understanding Agendas of Unmanned Stores: The Case of South Korea -- Cultural Discourse on Keyboards: The Selection of Alphabets -- Research on Visual Design of Tibetan Medicine Mud Mask based on HTML5 Technology -- Taking Tibetan Medicine Mud Mask as an Example -- Research on Visual Design of Tibetan Medicine Mud Mask based on HTML5 Technology -- Taking Tibetan Medicine Mud Mask as an Example -- Cultural Heritage Experience Design -- A Deep Learning Approach to Search the Artwork in Art Museums Utilizing Instagram Hashtags -- A Deep Learning Approach to Search the Artwork in Art Museums Utilizing Instagram Hashtags -- Computer Reshaping the View of Objects--The Operational Aesthetics of Generative Art -- Digital Chuimsae: Evolution of Korean Traditional Performing Arts -- Metaverse-Driven Interactive Performing Arts Contents Development -- Cultural Heritage through Educational Robots: Using a Ukrainian Folk Tale with a Programmable Robot in Early Childhood Education -- Research on Data Storytelling Strategies for Cultural Heritage Transmission and Dissemination -- A Study of Visitor Interaction with Virtual Museum -- Exploring the Applications of Computational Thermochromic Embroidery Interfaces -- Case Study of Interactive Art Intervening in Psychotherapy -- Analysis of the Attainable Design Paths of Non-heritage Cultural Tourism Immersion Experience - An Example of the Tujia City Living Room Project in Enshi Prefecture -- Web-based Authoring Tool for Virtual Exhibitions -- HCI for Health and Wellbeing -- Detecting Early Warning Indicators of Covid-19 Pandemic in the Context of United States: An Exploratory Data Analysis -- Bringing Innovation to the Medical Sector Through the Role of the Medical Designer: a Study on the Error Factor of Pump-Syringe Devices and a UX/UI Design Proposal -- Empathic Smart Conversational Agent for Enhanced Recovery from Abdominal Surgery at Home -- Empathic Smart Conversational Agent for Enhanced Recovery from Abdominal Surgery at Home -- Management of Electronic Medical Records. Decision-Making Tool. MINSA Hospital Case - Peru -- An Integrated Approach to Support Health Monitoring of Older Adults -- Using Gamified Interactive Experience to Relieve Psychological Pressure in the Post-Pandemic Era -- How Service Design Thinking Supports Internal Brand Building within Organization: a Case Study of Co-Design Experiments with Medical Business Domain -- Improving User Experience of Assistive Technology through Codesign and 3D Printing: A Case Study from Cancer Treatments -- The Persuasive Impact of Animation in Health Care Sciences Services: A Rhetoric-based Literature Study -- Development of mHealth-apps for Hearing Aids - Requirements and Assessments of a First Prototype -- Research on Emotional Design of Human Body Temperature Screening Instrument Based on AHP Method -- A Study on Functional Satisfaction with Smart Health Care Air Purification Product in the Post-epidemic Era -- Virtual, Augmented, and Mixed Reality -- An XR Optical Camouflage Technology -- Reinforcement Learning for Exploring Pedagogical Strategies in Virtual Reality Training -- Measuring Decubitus Wounds using Augmented Reality Glasses - A User Interface Study -- Tiny Hands Are Cute: Adaptive Virtual Hands to Accurately Select Nail-size Arm's Reach Virtual Objects in Dense Immersive VR -- VR for Rehabilitation: the Therapist Interaction and Experience -- Cruel Parallel: Towards the Designing of a Dynamic Game Adaptation for VR-based Survival Horror Games -- Using Augmented Reality to Reinforce the Learning of Installation of Electrical Equipment and Machines -- Augmented Reality and 3D Balance Learning -- Varying Stressors in a Game with a Purpose Changes Human Stress Levels -- Using Virtual Reality to Investigate the Emergence of Gaze Conventions in Interpersonal Coordination -- Using Virtual Reality to Investigate the Emergence of Gaze Conventions in Interpersonal Coordination -- A Study on Software Proposals for Optimization of Augmented Reality Glasses -- Augmented Reality System with a 3DCG Character Running on a Spinning Analog Record -- Design Case Studies -- ColorTable: Manipulating Tasting Experiences, Impact of Light Color on Food Flavor Perception -- Desktop Calculator for Multiple Analysis of Environmental Risk -- A Study of Moba Game APP Design Methods Based on Design Psychology -- Computational Simulation of Stress - Deformation Analysis in Machinery Related to the Food Industry -- SonoUno Web: An Innovative User Centred Web Interface -- Design and Development of a Searchable Database of Veterinary Curriculum -- Development of Interactive Story Tales using MIT App Inventor -- Building An Escape Room to Raise Awareness of Bullying and Cyberbullying -- A Study of a System that Reduces the Burden of Expressing Opinions by Gradually Changing the Face of the Dialogue Partner -- ABC Inventory Control System Based on an Office Automation Tool -- Applying the Shinayakana Systems Approach to the Design of Software in a Sustainability Context -- Applying the Shinayakana Systems Approach to the Design of Software in a Sustainability Context -- Reputation, Risk, and Trust on User Adoption of Internet Search Engines: The Case of DuckDuckGo -- Providing Access to Educational TV for Children using RFID Technology -- The Expression of Multi-sensory User Experience on Interactive Packaging Design--Emotional Design of Children's Food -- An Initial Attempt to Build a
    內容註: Natural Sounds Library based on Heuristic Evaluation.
    Contained By: Springer Nature eBook
    標題: Human-computer interaction - Congresses. -
    電子資源: https://doi.org/10.1007/978-3-031-19679-9
    ISBN: 9783031196799
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