Languages
Pan, Zhigeng.
Overview
Works: | 1 works in 7 publications in 1 languages |
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Titles
Transactions on edutainment VII
by:
Pan, Zhigeng.; SpringerLink (Online service)
(Electronic resources)
Transactions on Edutainment IV
by:
Pan, Zhigeng.; SpringerLink (Online service)
(Language materials, printed)
Transactions on edutainment V
by:
Pan, Zhigeng.; SpringerLink (Online service)
(Electronic resources)
Transactions on edutainment XIV
by:
Pan, Zhigeng.; Cheok, Adrian David.; Muller, Wolfgang.; SpringerLink (Online service)
(Electronic resources)
Transactions on edutainment XV
by:
Pan, Zhigeng.; SpringerLink (Online service)
(Electronic resources)
Transactions on edutainment XII
by:
Pan, Zhigeng.; SpringerLink (Online service)
(Electronic resources)
Transactions on edutainment XIII
by:
Pan, Zhigeng.; SpringerLink (Online service)
(Electronic resources)
Transactions on Edutainment I
by:
Pan, Zhigeng.; SpringerLink (Online service)
(Language materials, printed)
Transactions on edutainment XI
by:
Pan, Zhigeng.; SpringerLink (Online service)
(Electronic resources)
Technologies for E-Learning and Digital Entertainment = Third International Conference, Edutainment 2008 Nanjing, China, June 25-27, 2008 Proceedings /
by:
Pan, Zhigeng.; SpringerLink (Online service); Edutainment 2008 ((2008 :)
(Language materials, printed)
Transactions on edutainment XVI
by:
Pan, Zhigeng.; SpringerLink (Online service)
(Electronic resources)
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Subjects
Educational games
Educational games.
Computer animation
Image Processing and Computer Vision.
Computer games
Active learning.
Computer-assisted instruction.
Pattern Recognition.
Information Systems and Communication Service.
Artificial Intelligence (incl. Robotics)
Computer Graphics.
Computer-assisted instruction
Information Systems Applications (incl. Internet)
Personal Computing.
Algorithm Analysis and Problem Complexity.
Active learning
Computer-assisted instruction- Congresses.
User Interfaces and Human Computer Interaction.
Special Purpose and Application-Based Systems.
Educational technology.
Computer games.
Data Mining and Knowledge Discovery.
Information Systems Applications (incl.Internet)
Multimedia Information Systems.
Machine Learning.
Computer Science.
Computer Communication Networks.
Computer Appl. in Social and Behavioral Sciences.
Systems and Data Security.
Computer Systems Organization and Communication Networks.
Computers and Education.