語系
Geroimenko, Vladimir.
概要
作品: | 1 作品在 8 項出版品 1 種語言 |
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書目資訊
Augmented reality and artificial intelligence = the fusion of advanced technologies /
by:
Geroimenko, Vladimir.; SpringerLink (Online service)
(書目-電子資源)
Augmented reality games.. I,. Understanding the Pokemon GO phenomenon
by:
Geroimenko, Vladimir.; SpringerLink (Online service)
(書目-電子資源)
Augmented reality games.. II,. The gamification of education, medicine and art
by:
Geroimenko, Vladimir.; SpringerLink (Online service)
(書目-電子資源)
Augmented reality art = from an emerging technology to a novel creative medium /
by:
Geroimenko, Vladimir.; SpringerLink (Online service)
(書目-電子資源)
Visualizing Information Using SVG and X3D
by:
Chen, Chaomei.; Geroimenko, Vladimir.; SpringerLink (Online service)
(書目-語言資料,印刷品)
Augmented reality art = from an emerging technology to a novel creative medium /
by:
Geroimenko, Vladimir.; SpringerLink (Online service)
(書目-電子資源)
Augmented reality in education = a new technology for teaching and learning /
by:
Geroimenko, Vladimir.; SpringerLink (Online service)
(書目-電子資源)
Augmented reality in tourism, museums and heritage = a new technology to inform and entertain /
by:
Geroimenko, Vladimir.; SpringerLink (Online service)
(書目-電子資源)
Augmented reality art = from an emerging technology to a novel creative medium /
by:
Geroimenko, Vladimir.; SpringerLink (Online service)
(書目-電子資源)
主題
Information visualization.
Semantic Web.
SVG (Document markup language)
Tourism- Technological innovations.
Virtual and Augmented Reality.
Pattern Recognition.
Technology and Digital Education.
Computer and Information Systems Applications.
Computer Graphics.
Computer art.
Video games.
Computer graphics.
XML (Document markup language)
User Interfaces and Human Computer Interaction.
Arts.
Health Informatics.
Educational technology.
Special Purpose and Application-Based Systems.
Augmented reality.
Game Development.
Information Systems Applications (incl.Internet)
Multimedia Information Systems.
Video games- Social aspects.
Gamification.
Museum exhibits- Technological innovations.
Computer Imaging, Vision, Pattern Recognition and Graphics.
Artificial Intelligence.
Computer Science.
Computer Appl. in Arts and Humanities.
Computers and Society.
Media Design.
Pokemon Go (Game)
Computers and Education.
Cultural property- Technological innovations.
Cultural Heritage.
Virtual reality in education.
Artificial intelligence.