Languages
Hendricks, Vincent F.
Overview
| Works: | 1 works in 5 publications in 1 languages | |
|---|---|---|
Titles
Readings in formal epistemology = sourcebook /
by:
Arlo-Costa, Horacio.; Hendricks, Vincent F.; Benthem, Johan van.; SpringerLink (Online service)
(Electronic resources)
Reality lost = markets of attention, misinformation and manipulation /
by:
Hendricks, Vincent F.; Vestergaard, Mads.; SpringerLink (Online service)
(Electronic resources)
Proof theory : = history and philosophical significance /
by:
Hendricks, Vincent F.; Jorgensen, Klaus Frovin.; Pedersen, Stig Andur, (1943-)
(Language materials, printed)
A companion to the philosophy of technology
by:
Olsen, Jan-Kyrre Berg.; Pedersen, Stig Andur, (1943-); Hendricks, Vincent F.; Wiley InterScience (Online service)
(Electronic resources)
Infostorms = Why do we 'like'? Explaining individual behavior on the social net /
by:
Hendricks, Vincent F.; Hansen, Pelle G.; SpringerLink (Online service)
(Electronic resources)
What about me ism = insights from game theory, behavioral economics and moral philosophy /
by:
Hendricks, Vincent F.; SpringerLink (Online service)
(Electronic resources)
Game theory : = 5 questions /
by:
Hansen, Pelle G.; Hendricks, Vincent F.
(Language materials, printed)
The ministry of truth = BigTech's influence on facts, feelings and fictions /
by:
Hendricks, Vincent F.; Mehlsen, Camilla.; SpringerLink (Online service)
(Electronic resources)
Subjects
Philosophy.
Mathematical Logic and Formal Languages.
Social networks.
Popular Science.
Philosophy of Technology.
Online social networks.
Moral Philosophy and Applied Ethics.
Logic, Symbolic and mathematical.
Proof theory- Congresses.
Political Philosophy.
Disinformation- Economic aspects.
Attention- Economic aspects.
Egoism.
Game Theory.
Behavioral Economics.
Technology- Philosophy.
Epistemology.
Information technology- Political aspects.
Information technology- Philosophy.
Fake news- Political aspects.
Disinformation- Political aspects.
Behavioral/Experimental Economics.
Social Media.
Self-interest.
Game theory.
Knowledge, Theory of.
Fake news- Economic aspects.
Digital/New Media.
Social media.
Game Theory, Economics, Social and Behav. Sciences.
Information behavior.
Democracy.
Online Marketing/Social Media.
Corporate Communication.
Popular Science in Psychology.