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Revealing the Potential of Human-Centered Design in Architecture = = Mimarlikta Insan Merkezli Tasarim Potansiyelinin Ortaya Konmasi.
紀錄類型:
書目-電子資源 : Monograph/item
正題名/作者:
Revealing the Potential of Human-Centered Design in Architecture =/
其他題名:
Mimarlikta Insan Merkezli Tasarim Potansiyelinin Ortaya Konmasi.
其他題名:
Mimarlikta Insan Merkezli Tasarim Potansiyelinin Ortaya Konmasi.
作者:
Gokoglu, Munevver Duygu.
面頁冊數:
1 online resource (127 pages)
附註:
Source: Masters Abstracts International, Volume: 83-10.
Contained By:
Masters Abstracts International83-10.
標題:
Software. -
電子資源:
http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=29045121click for full text (PQDT)
ISBN:
9798209945406
Revealing the Potential of Human-Centered Design in Architecture = = Mimarlikta Insan Merkezli Tasarim Potansiyelinin Ortaya Konmasi.
Gokoglu, Munevver Duygu.
Revealing the Potential of Human-Centered Design in Architecture =
Mimarlikta Insan Merkezli Tasarim Potansiyelinin Ortaya Konmasi.Mimarlikta Insan Merkezli Tasarim Potansiyelinin Ortaya Konmasi. - 1 online resource (127 pages)
Source: Masters Abstracts International, Volume: 83-10.
Thesis (M.Sc)--Bilkent Universitesi (Turkey), 2021.
Includes bibliographical references
The increase of everyday usage of technology has urged consideration of human factors in the human-computer interaction. This thesis focuses on the transformation of design going beyond the human being a factor to the human starting to be the actor by creating new interactions and environments in the human-computer interaction and architecture. Thus, architectural design processes have become a subject to a radical paradigm shift by technologies and digital way of design thinking. This thesis explores the human actor in the user experience design process by implementing the ten usability heuristics of interaction design in the architectural design process.Recently, the use of user data and creating a design thinking from a compiled data in an interactive environment have become the main topic of user experience design. However, Cybernetics laid the foundations of user experience design with a systematic design process in architecture by proposing a data-based understanding. To consider architecture as a system of which the user is introduced as an active matter, ten usability heuristics, utilized in user experience design will be discussed and explored in the case of architecture. Some of the ten usability heuristics principles will be depicted in order to offer possible opportunities of human actor in architectural design.
Electronic reproduction.
Ann Arbor, Mich. :
ProQuest,
2023
Mode of access: World Wide Web
ISBN: 9798209945406Subjects--Topical Terms:
619355
Software.
Index Terms--Genre/Form:
542853
Electronic books.
Revealing the Potential of Human-Centered Design in Architecture = = Mimarlikta Insan Merkezli Tasarim Potansiyelinin Ortaya Konmasi.
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The increase of everyday usage of technology has urged consideration of human factors in the human-computer interaction. This thesis focuses on the transformation of design going beyond the human being a factor to the human starting to be the actor by creating new interactions and environments in the human-computer interaction and architecture. Thus, architectural design processes have become a subject to a radical paradigm shift by technologies and digital way of design thinking. This thesis explores the human actor in the user experience design process by implementing the ten usability heuristics of interaction design in the architectural design process.Recently, the use of user data and creating a design thinking from a compiled data in an interactive environment have become the main topic of user experience design. However, Cybernetics laid the foundations of user experience design with a systematic design process in architecture by proposing a data-based understanding. To consider architecture as a system of which the user is introduced as an active matter, ten usability heuristics, utilized in user experience design will be discussed and explored in the case of architecture. Some of the ten usability heuristics principles will be depicted in order to offer possible opportunities of human actor in architectural design.
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Teknolojinin gunluk kullanim egilimindeki artis, insan-bilgisayar iliskisinde insan faktorlerinin dikkate alinmasini gerektirdi. Bu dusunce, insan-bilgisayar etkilesimi alaninda ve mimarlik disiplininde yeni etkilesimler ve olanaklar yaratarak tasarimda insan faktorunun, insan aktorune donusmesini saglar. Boylece, mimari tasarim surecleri, teknolojiler ve dijital tasarim dusuncesi ile radikal bir paradigma degisikligine konu oldu. Bu tez, mimari tasarim surecinde etkilesim tasariminin on kullanilabilirlik bulussal yontemini uygulayarak, kullanici deneyimi tasarim surecindeki insan aktorunu arastirmaktadir.Son zamanlarda, interaktif bir ortamda derlenmis verinin kullanimi ve bu verilerle tasarim dusuncesi olusturmak, kullanici deneyimi tasariminin ana konusu haline geldi. Ote yandan, Sibernetikciler, veri tabanli bir anlayis onererek mimaride kullanici deneyimi odakli sistematik tasarimin temellerini attilar. Mimariyi, kullanicinin aktif bir rol oynadigi bir sistem olarak ele almak, mimari tasarimi kullanici deneyimi tasarimiyla birlestirmektedir. Onerilerinde, bilgisayarla etkilesim yollarini arastirarak ve mimari yapiyi kullanici etkin bir sistem olarak ele alarak mimaride kullanici deneyimi kavraminin temellerini attilar. Mimariyi, kullanicinin etken olarak tanitildigi bir sistem olarak ele almak icin, mimari durumunda kullanici deneyimi tasariminda kullanilan on kullanilabilirlik bulussal yontemi tartisilacak ve arastirilacaktir. Mimari tasarimda insan aktorun olasi firsatlarini sunmak icin on kullanilabilirlik bulussal yontem ilkesinden bazilari tasvir edilecektir.
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