語系:
繁體中文
English
說明(常見問題)
回圖書館首頁
手機版館藏查詢
登入
回首頁
切換:
標籤
|
MARC模式
|
ISBD
Game-based learning and library inst...
~
de Kock, Elizabeth Catharina.
FindBook
Google Book
Amazon
博客來
Game-based learning and library instruction.
紀錄類型:
書目-電子資源 : Monograph/item
正題名/作者:
Game-based learning and library instruction./
作者:
de Kock, Elizabeth Catharina.
出版者:
Ann Arbor : ProQuest Dissertations & Theses, : 2013,
面頁冊數:
286 p.
附註:
Source: Masters Abstracts International, Volume: 77-02.
Contained By:
Masters Abstracts International77-02.
標題:
Library science. -
電子資源:
http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=1595620
ISBN:
9781321951134
Game-based learning and library instruction.
de Kock, Elizabeth Catharina.
Game-based learning and library instruction.
- Ann Arbor : ProQuest Dissertations & Theses, 2013 - 286 p.
Source: Masters Abstracts International, Volume: 77-02.
Thesis (M.I.S.)--University of Pretoria (South Africa), 2013.
This item must not be added to any third party search indexes.
The purpose of this study was to investigate to what extent a game can be used as an instructional tool for library instruction. In order to determine the effectiveness of the game for library instruction, it was necessary to do literature research that included both subject fields. The research design therefore includes a literature study on information literacy and a literature study on game-based learning. The game was based on the Big6 information literacy model (Eisenberg, 2008). An in-depth literature review on game-based learning was needed to determine which criteria would be necessary to create a game for instructional purposes. An instructional design process (DODDEL model) was used for the design of the game. The design and layout of the game illustrated the application of the game-based learning criteria. A single-case study method was used for the purpose of the study. A mixed-methods approach with qualitative and quantitative questions and formative and summative evaluation was used to collect data and evaluate the game. The data analysis was done in Chapter 6. The data analysis indicates that games can be used in an effective way for library instruction purposes. The comments seem to confirm the findings of the literature review on game-based learning. The rating scale proved that the players were engaged during game play. The findings of the study were discussed in the concluding chapter. Game-based learning criteria and their application were described. The success and restrictions of the study were indicated and discussed. Recommendations for further research in the subject fields were made.
ISBN: 9781321951134Subjects--Topical Terms:
539284
Library science.
Subjects--Index Terms:
Games
Game-based learning and library instruction.
LDR
:02850nmm a2200373 4500
001
2267292
005
20200623064724.5
008
220629s2013 ||||||||||||||||| ||eng d
020
$a
9781321951134
035
$a
(MiAaPQ)AAI1595620
035
$a
AAI1595620
040
$a
MiAaPQ
$c
MiAaPQ
100
1
$a
de Kock, Elizabeth Catharina.
$3
3544532
245
1 0
$a
Game-based learning and library instruction.
260
1
$a
Ann Arbor :
$b
ProQuest Dissertations & Theses,
$c
2013
300
$a
286 p.
500
$a
Source: Masters Abstracts International, Volume: 77-02.
500
$a
Publisher info.: Dissertation/Thesis.
500
$a
Advisor: Bothma, T.J.D.;Fourie, I.
502
$a
Thesis (M.I.S.)--University of Pretoria (South Africa), 2013.
506
$a
This item must not be added to any third party search indexes.
506
$a
This item must not be sold to any third party vendors.
520
$a
The purpose of this study was to investigate to what extent a game can be used as an instructional tool for library instruction. In order to determine the effectiveness of the game for library instruction, it was necessary to do literature research that included both subject fields. The research design therefore includes a literature study on information literacy and a literature study on game-based learning. The game was based on the Big6 information literacy model (Eisenberg, 2008). An in-depth literature review on game-based learning was needed to determine which criteria would be necessary to create a game for instructional purposes. An instructional design process (DODDEL model) was used for the design of the game. The design and layout of the game illustrated the application of the game-based learning criteria. A single-case study method was used for the purpose of the study. A mixed-methods approach with qualitative and quantitative questions and formative and summative evaluation was used to collect data and evaluate the game. The data analysis was done in Chapter 6. The data analysis indicates that games can be used in an effective way for library instruction purposes. The comments seem to confirm the findings of the literature review on game-based learning. The rating scale proved that the players were engaged during game play. The findings of the study were discussed in the concluding chapter. Game-based learning criteria and their application were described. The success and restrictions of the study were indicated and discussed. Recommendations for further research in the subject fields were made.
590
$a
School code: 6004.
650
4
$a
Library science.
$3
539284
650
4
$a
Information science.
$3
554358
653
$a
Games
653
$a
Instructional tools
653
$a
Library instruction
653
$a
South africa
690
$a
0399
690
$a
0723
710
2
$a
University of Pretoria (South Africa).
$b
Information Science.
$3
3544533
773
0
$t
Masters Abstracts International
$g
77-02.
790
$a
6004
791
$a
M.I.S.
792
$a
2013
793
$a
English
856
4 0
$u
http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=1595620
筆 0 讀者評論
館藏地:
全部
電子資源
出版年:
卷號:
館藏
1 筆 • 頁數 1 •
1
條碼號
典藏地名稱
館藏流通類別
資料類型
索書號
使用類型
借閱狀態
預約狀態
備註欄
附件
W9419526
電子資源
11.線上閱覽_V
電子書
EB
一般使用(Normal)
在架
0
1 筆 • 頁數 1 •
1
多媒體
評論
新增評論
分享你的心得
Export
取書館
處理中
...
變更密碼
登入
(1)帳號:一般為「身分證號」;外籍生或交換生則為「學號」。 (2)密碼:預設為帳號末四碼。
帳號
.
密碼
.
請在此電腦上記得個人資料
取消
忘記密碼? (請注意!您必須已在系統登記E-mail信箱方能使用。)