語系:
繁體中文
English
說明(常見問題)
回圖書館首頁
手機版館藏查詢
登入
回首頁
切換:
標籤
|
MARC模式
|
ISBD
Advances in computer games = 15th In...
~
Advances in Computer Games (Conference) (2017 :)
FindBook
Google Book
Amazon
博客來
Advances in computer games = 15th International Conferences, ACG 2017, Leiden, The Netherlands, July 3-5, 2017 : revised selected papers /
紀錄類型:
書目-電子資源 : Monograph/item
正題名/作者:
Advances in computer games/ edited by Mark H.M. Winands, H. Jaap van den Herik, Walter A. Kosters.
其他題名:
15th International Conferences, ACG 2017, Leiden, The Netherlands, July 3-5, 2017 : revised selected papers /
其他題名:
ACG 2017
其他作者:
Winands, Mark H.M.
團體作者:
Advances in Computer Games (Conference)
出版者:
Cham :Springer International Publishing : : 2017.,
面頁冊數:
xx, 235 p. :ill., digital ;24 cm.
內容註:
Analytical Solution for "EinStein wurfelt nicht!" with One Stone -- Toward Solving EinStein wurfelt nicht! -- Analysis of Fred Horn's Gloop Puzzle -- Set Matching: An Enhancement of the Hales-Jewett Pairing Strategy Playing Hanabi Near-Optimally Optimal Play of the Farkle Dice GameDeep df-pn and its Efficient Implementations -- Improved Policy Networks for Computer Go -- Exploring Positional Linear Go -- Influence of Search Depth on Position Evaluation -- Evaluating Chess-like Games Using Generated Natural Language Descriptions -- Machine Learning in the Game of Breakthrough -- A Curling Agent Based on the Monte-Carlo Tree Search Considering the Similarity of the Best Action among Similar States -- Exploration Bonuses Based on Upper Confidence Bounds for Sparse Developing a 2048 Player with Backward Temporal Coherence Learning and Restart -- A Little Bit of Frustration Can Go a Long Way -- Automated Adaptation and Assessment in Serious Games: A Portable Tool for Supporting Learning -- An Analysis of Majority Voting in Homogeneous Groups for Checkers: Understanding Group Performance through Unbalance -- Yasol: An Open Source Solver for Quantified Mixed Integer Programs.
Contained By:
Springer eBooks
標題:
Computer games - Congresses. -
電子資源:
http://dx.doi.org/10.1007/978-3-319-71649-7
ISBN:
9783319716497
Advances in computer games = 15th International Conferences, ACG 2017, Leiden, The Netherlands, July 3-5, 2017 : revised selected papers /
Advances in computer games
15th International Conferences, ACG 2017, Leiden, The Netherlands, July 3-5, 2017 : revised selected papers /[electronic resource] :ACG 2017edited by Mark H.M. Winands, H. Jaap van den Herik, Walter A. Kosters. - Cham :Springer International Publishing :2017. - xx, 235 p. :ill., digital ;24 cm. - Lecture notes in computer science,106640302-9743 ;. - Lecture notes in computer science ;10664..
Analytical Solution for "EinStein wurfelt nicht!" with One Stone -- Toward Solving EinStein wurfelt nicht! -- Analysis of Fred Horn's Gloop Puzzle -- Set Matching: An Enhancement of the Hales-Jewett Pairing Strategy Playing Hanabi Near-Optimally Optimal Play of the Farkle Dice GameDeep df-pn and its Efficient Implementations -- Improved Policy Networks for Computer Go -- Exploring Positional Linear Go -- Influence of Search Depth on Position Evaluation -- Evaluating Chess-like Games Using Generated Natural Language Descriptions -- Machine Learning in the Game of Breakthrough -- A Curling Agent Based on the Monte-Carlo Tree Search Considering the Similarity of the Best Action among Similar States -- Exploration Bonuses Based on Upper Confidence Bounds for Sparse Developing a 2048 Player with Backward Temporal Coherence Learning and Restart -- A Little Bit of Frustration Can Go a Long Way -- Automated Adaptation and Assessment in Serious Games: A Portable Tool for Supporting Learning -- An Analysis of Majority Voting in Homogeneous Groups for Checkers: Understanding Group Performance through Unbalance -- Yasol: An Open Source Solver for Quantified Mixed Integer Programs.
This book constitutes the refereed conference proceedings of the 15th International Conference, ACG 2017, held in Leiden, The Netherlands, in July 2017.The 19 revised full papers were selected from 23 submissions and cover a wide range of computer games. They are grouped in four classes according to the order of publication: games and puzzles, go and chess, machine learning and MCTS, and gaming.
ISBN: 9783319716497
Standard No.: 10.1007/978-3-319-71649-7doiSubjects--Topical Terms:
907183
Computer games
--Congresses.
LC Class. No.: GV1469.15
Dewey Class. No.: 794.8
Advances in computer games = 15th International Conferences, ACG 2017, Leiden, The Netherlands, July 3-5, 2017 : revised selected papers /
LDR
:02743nmm a2200337 a 4500
001
2112773
003
DE-He213
005
20171221195224.0
006
m d
007
cr nn 008maaau
008
180719s2017 gw s 0 eng d
020
$a
9783319716497
$q
(electronic bk.)
020
$a
9783319716480
$q
(paper)
024
7
$a
10.1007/978-3-319-71649-7
$2
doi
035
$a
978-3-319-71649-7
040
$a
GP
$c
GP
041
0
$a
eng
050
4
$a
GV1469.15
072
7
$a
UMB
$2
bicssc
072
7
$a
COM051300
$2
bisacsh
082
0 4
$a
794.8
$2
23
090
$a
GV1469.15
$b
.A244 2017
111
2
$a
Advances in Computer Games (Conference)
$n
(15th :
$d
2017 :
$c
Leiden, Netherlands)
$3
3270756
245
1 0
$a
Advances in computer games
$h
[electronic resource] :
$b
15th International Conferences, ACG 2017, Leiden, The Netherlands, July 3-5, 2017 : revised selected papers /
$c
edited by Mark H.M. Winands, H. Jaap van den Herik, Walter A. Kosters.
246
3
$a
ACG 2017
260
$a
Cham :
$b
Springer International Publishing :
$b
Imprint: Springer,
$c
2017.
300
$a
xx, 235 p. :
$b
ill., digital ;
$c
24 cm.
490
1
$a
Lecture notes in computer science,
$x
0302-9743 ;
$v
10664
505
0
$a
Analytical Solution for "EinStein wurfelt nicht!" with One Stone -- Toward Solving EinStein wurfelt nicht! -- Analysis of Fred Horn's Gloop Puzzle -- Set Matching: An Enhancement of the Hales-Jewett Pairing Strategy Playing Hanabi Near-Optimally Optimal Play of the Farkle Dice GameDeep df-pn and its Efficient Implementations -- Improved Policy Networks for Computer Go -- Exploring Positional Linear Go -- Influence of Search Depth on Position Evaluation -- Evaluating Chess-like Games Using Generated Natural Language Descriptions -- Machine Learning in the Game of Breakthrough -- A Curling Agent Based on the Monte-Carlo Tree Search Considering the Similarity of the Best Action among Similar States -- Exploration Bonuses Based on Upper Confidence Bounds for Sparse Developing a 2048 Player with Backward Temporal Coherence Learning and Restart -- A Little Bit of Frustration Can Go a Long Way -- Automated Adaptation and Assessment in Serious Games: A Portable Tool for Supporting Learning -- An Analysis of Majority Voting in Homogeneous Groups for Checkers: Understanding Group Performance through Unbalance -- Yasol: An Open Source Solver for Quantified Mixed Integer Programs.
520
$a
This book constitutes the refereed conference proceedings of the 15th International Conference, ACG 2017, held in Leiden, The Netherlands, in July 2017.The 19 revised full papers were selected from 23 submissions and cover a wide range of computer games. They are grouped in four classes according to the order of publication: games and puzzles, go and chess, machine learning and MCTS, and gaming.
650
0
$a
Computer games
$v
Congresses.
$3
907183
650
0
$a
Computer games
$x
Programming
$v
Congresses.
$3
622346
650
1 4
$a
Computer Science.
$3
626642
650
2 4
$a
Algorithm Analysis and Problem Complexity.
$3
891007
650
2 4
$a
Artificial Intelligence (incl. Robotics)
$3
890894
650
2 4
$a
Computation by Abstract Devices.
$3
891207
650
2 4
$a
Computer Communication Networks.
$3
775497
650
2 4
$a
Discrete Mathematics in Computer Science.
$3
892513
650
2 4
$a
Software Engineering.
$3
890874
700
1
$a
Winands, Mark H.M.
$3
2059223
700
1
$a
Herik, H. Jaap van den.
$3
1532117
700
1
$a
Kosters, Walter A.
$3
3270757
710
2
$a
SpringerLink (Online service)
$3
836513
773
0
$t
Springer eBooks
830
0
$a
Lecture notes in computer science ;
$v
10664.
$3
3270758
856
4 0
$u
http://dx.doi.org/10.1007/978-3-319-71649-7
950
$a
Computer Science (Springer-11645)
筆 0 讀者評論
館藏地:
全部
電子資源
出版年:
卷號:
館藏
1 筆 • 頁數 1 •
1
條碼號
典藏地名稱
館藏流通類別
資料類型
索書號
使用類型
借閱狀態
預約狀態
備註欄
附件
W9325046
電子資源
11.線上閱覽_V
電子書
EB GV1469.15
一般使用(Normal)
在架
0
1 筆 • 頁數 1 •
1
多媒體
評論
新增評論
分享你的心得
Export
取書館
處理中
...
變更密碼
登入
(1)帳號:一般為「身分證號」;外籍生或交換生則為「學號」。 (2)密碼:預設為帳號末四碼。
帳號
.
密碼
.
請在此電腦上記得個人資料
取消
忘記密碼? (請注意!您必須已在系統登記E-mail信箱方能使用。)