Languages
Plaat, Aske.
Overview
Works: | 2 works in 6 publications in 1 languages |
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Titles
Computers and games = 7th international conference, CG 2010, Kanazawa, Japan, September 24-26, 2010 : revised selected papers /
by:
Herik, H. Jaap van den.; Iida, Hiroyuki.; Plaat, Aske.; SpringerLink (Online service)
(Electronic resources)
Advances in computer games = 14th International Conference, ACG 2015, Leiden, The Netherlands, July 1-3, 2015 : revised selected papers /
by:
Plaat, Aske.; van den Herik, Jaap.; Kosters, Walter.; SpringerLink (Online service)
(Electronic resources)
Computers and games = 8th International Conference, CG 2013, Yokohama, Japan, August 13-15, 2013 : revised selected papers /
by:
Herik, H. Jaap van den.; Iida, Hiroyuki.; Plaat, Aske.; SpringerLink (Online service)
(Electronic resources)
Advances in computer games = 13th International Conference, ACG 2011, Tilburg, The Netherlands, November 20-22, 2011 : revised selected papers /
by:
Herik, H. Jaap van den.; Plaat, Aske.; SpringerLink (Online service)
(Electronic resources)
Computers and games = 9th International Conference, CG 2016, Leiden, the Netherlands, June 29 - July 1, 2016 : revised selected papers /
by:
CG (Conference) (2016 :); Plaat, Aske.; Kosters, Walter.; Herik, Jaap van den.; SpringerLink (Online service)
(Electronic resources)
Advances in computer games : = 13th International Conference, ACG 2011, Tilburg, The Netherlands, November 20-22, 2011 : revised selected papers /
by:
Advances in Computer Games (Conference) (2011 :); Herik, Jaap van den.; Plaat, Aske.
(Language materials, printed)
Learning to play = reinforcement learning and games /
by:
Plaat, Aske.; SpringerLink (Online service)
(Electronic resources)
Subjects
Mathematical Logic and Formal Languages.
Software Engineering.
Image Processing and Computer Vision.
Media and Communication.
Computer games
Algorithm Analysis and Problem Complexity.
Artificial Intelligence (incl. Robotics)
Computation by Abstract Devices.
Computer Graphics.
Computer games- Programming
Numeric Computing.
Mathematical Logic and Formal Languag es.
Computer games.
Game Development.
Popular Culture.
Human-computer interaction.
Machine Learning.
Artificial Intelligence.
Computer Science.
Computer Communication Networks.
Discrete Mathematics in Computer Science.
Reinforcement learning.
Artificial intelligence.