Game physics engine development
Millington, Ian.{me_controlnum}

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  • Game physics engine development
  • Record Type: Electronic resources : Monograph/item
    Title/Author: Game physics engine development/ Ian Millington.
    Author: Millington, Ian.{me_controlnum}
    Published: Amsterdam ;Morgan Kaufmann Publishers, : c2007.,
    Description: 1 online resource (xxi, 456 p.) :ill.
    [NT 15003449]: 1. Introduction; I Particle Physics; 2. The Mathematics of Particles; 3. The Laws of Motion; 4. The Particle Physics Engine; II Mass Aggregate Physics; 5. Adding General Forces; 6. Springs and Spring-like Things; 7. Hard Constraints; 8. The Mass Aggregate Physics Engine; III Rigid Body Physics; 9. The Mathematics of Rotations; 10. Laws of Motion for Rigid Bodies; 11. The Rigid Body Physics Engine; IV Collision Detection; 12. Collision Detection; 13. Generating Contacts; V Contact Physics; 14. Collision Resolution; 15. Resting Contacts and Friction; 16. Stability and Optimization; 17. Putting It All Together; VI Horizons; 18. Other Types of Physics; 19. A Physics Based Game; A. Mathematics Summary; B. Common Inertia Tensors; C. Other Programming Languages; D. References.
    Subject: Computer games - Programming. -
    Online resource: http://www.sciencedirect.com/science/book/9780123694713
    ISBN: 9780123694713
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W9135216 電子資源 11.線上閱覽_V 電子書 EB QA76.76.C672 M55 2007 一般使用(Normal) On shelf 0
  • 1 records • Pages 1 •
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