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3D game engine design : = a practical approach to real-time computer graphics /
Record Type:
Language materials, printed : Monograph/item
Title/Author:
3D game engine design :/ David H. Eberly.
Reminder of title:
a practical approach to real-time computer graphics /
Author:
Eberly, David H.
Published:
San Francisco, CA :Morgan Kaufmann ; : c2007.,
Description:
xxii, 1018 p. :ill. ;24 cm. +1 CD-ROM (4 3/4 in.).
Notes:
Previous ed.: 2001.
Series:
The Morgan Kaufmann series in interactive 3D technology.
Subject:
Computer games - Programming. -
ISBN:
0122290631 (hbk.)
3D game engine design : = a practical approach to real-time computer graphics /
Eberly, David H.
3D game engine design :
a practical approach to real-time computer graphics /David H. Eberly. - 2nd ed. - San Francisco, CA :Morgan Kaufmann ;c2007. - xxii, 1018 p. :ill. ;24 cm. +1 CD-ROM (4 3/4 in.). - The Morgan Kaufmann series in interactive 3D technology..
Previous ed.: 2001.
Includes bibliographical references (p. 973-979) and index.
System requirements: Microsoft Windows XP; Macintosh OS X; Linux; minimum to use source code: graphics hardware at least Shader Model 2 and either Direct3D 9 or later, or OpenGL (1.5) or later.
ISBN: 0122290631 (hbk.)
Nat. Bib. No.: GBA681526bnbSubjects--Topical Terms:
553052
Computer games
--Programming.
LC Class. No.: T385 / .E373 2007
Dewey Class. No.: 006.66
3D game engine design : = a practical approach to real-time computer graphics /
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System requirements: Microsoft Windows XP; Macintosh OS X; Linux; minimum to use source code: graphics hardware at least Shader Model 2 and either Direct3D 9 or later, or OpenGL (1.5) or later.
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570207
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六樓西文書區HC-Z(6F Western Language Books)
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Items
1 records • Pages 1 •
1
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W0170503
六樓西文書區HC-Z(6F Western Language Books)
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T385 E16 2007
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