Interdisciplinary advancements in ga...
Ferdig, Richard E.

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  • Interdisciplinary advancements in gaming, simulations and virtual environments = emerging trends /
  • 紀錄類型: 書目-電子資源 : Monograph/item
    正題名/作者: Interdisciplinary advancements in gaming, simulations and virtual environments/ Richard E. Ferdig and Sara de Freitas, editors.
    其他題名: emerging trends /
    其他作者: Ferdig, Richard E.
    出版者: Hershey, Pa. :IGI Global (701 E. Chocolate Avenue, Hershey, Pennsylvania, 17033, USA), : c2012.,
    面頁冊數: electronic texts (315 p.) :digital files.
    內容註: 1. Toward a theory of game-media literacy: playing and building as reading and writing / Idit Harel Caperton -- 2. Narratizing disciplines and disciplinizing narratives: games as 21st century curriculum / Sasha A. Barab, Tyler Dodge and Adam Ingram-Goble -- 3. Exploring cognitive load in immersive educational games: the SAVE Science Project / Brian C. Nelson, Diane Jass Ketelhut and Catherine Schifter -- 4. Multi-modal investigations of relationship play in virtual worlds / Yasmin B. Kafai, Deborah Fields and Kristin A. Searle -- 5. A next gen interface for embodied learning: SMALLab and the Geological Layer Cake / David Birchfield and Mina Johnson-Glenberg -- 6. Wee Wii: preschoolers and motion-based game play / J. Alison Bryant, Anna Akerman and Jordana Drell -- 7. Decoupling aspects in board game modeling / Fulvio Frapolli ... [et al.] -- 8. Effects of playing a history-simulation game: Romance of Three Kingdoms / Shiang-Kwei Wang -- 10. Effects of built-in audio versus unrelated background music on performance in an adventure role-playing game / Siu-Lan Tan, John Baxa and Matthew P. Spackman -- 11. Measuring student perceptions: designing an evidenced centered activity model for a serious educational game development software / Leonard A. Annetta, Shawn Holmes and Meng-Tzu Cheng -- 12. Computer-generated three-dimensional training environments: the simulation, user, and problem-based learning (SUPL) approach / Michael Garrett and Mark McMahon --
    內容註: 13. Friendship, closeness and disclosure in Second Life / Don Heider and Adrienne L. Massanari -- 14. Computer gaming scenarios for product development teams / Andrew J. Wodehouse and William J. Ion -- 15. Adaptive interactive narrative model to teach ethics / Rania Hodhod, Daniel Kudenko and Paul Cairns -- 16. Bio-affective computer interface for game interaction / Jorge Arroyo-Palacios and Daniela M. Romano -- 17. Evaluating user experience of actual and imagined movement in BCI gaming / Bram van de Laar ... [et al.] -- 18. Towards games for knowledge acquisition and modeling / Stijn Hoppenbrouwers, Bart Schotten and Peter Lucas -- 19. Automated event recognition for football commentary generation / Maliang Zheng and Daniel Kudenko.
    標題: Computer-assisted instruction. -
    電子資源: http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-4666-0029-4
    ISBN: 9781466600300 (ebook)
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W9269425 電子資源 11.線上閱覽_V 電子書 EB LB1028.5 .I555 2012e 一般使用(Normal) 在架 0
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