This book covers a wide range of important topics including but not limited to Technology Trends, Computing, Artificial Intelligence, Machine Vision, Communication, Security, e-Learning, and Ambient Intelligence and their applications to ...
The intended readers of this book are engineers, researchers, practitioners, senior undergraduates, and graduate students who are interested in the field of evolutionary scheduling.
This book presents selected research and development on virtual reality (VR) and serious games (SG) applications to assist children with Autism Spectrum Disorder (ASD) in their learning of different skills.
This book is the fourteenth volume in the annual series produced by the International Federation for Information Processing (IFIP) Working Group 11.10 on Critical Infrastructure Protection, an international community of scientists, ...
This book introduces state-of-the-art research on virtual reality, simulation and serious games for education and its chapters presented the best papers from the 4th Asia-Europe Symposium on Simulation and Serious Games (4th AESSSG) held in ...
This book presents theoretical as well as practical chapters concentrating on Evolvable Robots, Evolvable Hardware Synthesis, as well as Evolvable Design.
This book ensures that our readers will stay at the cutting edge of the field and get the right and effective start point and road map for the further researches and developments.
This volume provides the reader with a comprehensive up-to-date look at recent works describing new innovative developments of fuzzy hardware. An important research trend is the design of improved fuzzy hardware.